Mercurial > repos > blastem
comparison bindings.c @ 1583:430dd12e4010
Refactor to split device bindings from IO emulation code
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 05 May 2018 23:30:40 -0700 |
parents | |
children | ea687ca7d845 |
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1582:a74db49fa6b1 | 1583:430dd12e4010 |
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1 #include "render.h" | |
2 #include "system.h" | |
3 #include "io.h" | |
4 #include "blastem.h" | |
5 #include "saves.h" | |
6 #include "util.h" | |
7 #include "genesis.h" | |
8 #include "menu.h" | |
9 #include "bindings.h" | |
10 #ifndef DISABLE_NUKLEAR | |
11 #include "nuklear_ui/blastem_nuklear.h" | |
12 #endif | |
13 | |
14 enum { | |
15 BIND_NONE, | |
16 BIND_UI, | |
17 BIND_GAMEPAD, | |
18 BIND_MOUSE | |
19 }; | |
20 | |
21 typedef enum { | |
22 UI_DEBUG_MODE_INC, | |
23 UI_DEBUG_PAL_INC, | |
24 UI_ENTER_DEBUGGER, | |
25 UI_SAVE_STATE, | |
26 UI_SET_SPEED, | |
27 UI_NEXT_SPEED, | |
28 UI_PREV_SPEED, | |
29 UI_RELEASE_MOUSE, | |
30 UI_TOGGLE_KEYBOARD_CAPTURE, | |
31 UI_TOGGLE_FULLSCREEN, | |
32 UI_SOFT_RESET, | |
33 UI_RELOAD, | |
34 UI_SMS_PAUSE, | |
35 UI_SCREENSHOT, | |
36 UI_EXIT | |
37 } ui_action; | |
38 | |
39 typedef struct { | |
40 uint8_t bind_type; | |
41 uint8_t subtype_a; | |
42 uint8_t subtype_b; | |
43 } keybinding; | |
44 | |
45 typedef struct { | |
46 keybinding bindings[4]; | |
47 uint8_t state; | |
48 } joydpad; | |
49 | |
50 typedef struct { | |
51 keybinding positive; | |
52 keybinding negative; | |
53 int16_t value; | |
54 } joyaxis; | |
55 | |
56 typedef struct { | |
57 keybinding *buttons; | |
58 joydpad *dpads; | |
59 joyaxis *axes; | |
60 uint32_t num_buttons; //number of entries in the buttons array, not necessarily the number of buttons on the device | |
61 uint32_t num_dpads; //number of entries in the dpads array, not necessarily the number of dpads on the device | |
62 uint32_t num_axes; //number of entries in the axes array, not necessarily the number of dpads on the device | |
63 } joystick; | |
64 | |
65 typedef struct { | |
66 keybinding buttons[MAX_MOUSE_BUTTONS]; | |
67 keybinding motion; | |
68 } mousebinding; | |
69 | |
70 #define DEFAULT_JOYBUTTON_ALLOC 12 | |
71 static keybinding *bindings[0x10000]; | |
72 static joystick joysticks[MAX_JOYSTICKS]; | |
73 static mousebinding mice[MAX_MICE]; | |
74 const uint8_t dpadbits[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT}; | |
75 | |
76 static void do_bind(keybinding *binding, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
77 { | |
78 binding->bind_type = bind_type; | |
79 binding->subtype_a = subtype_a; | |
80 binding->subtype_b = subtype_b; | |
81 } | |
82 | |
83 void bind_key(int keycode, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
84 { | |
85 int bucket = keycode >> 15 & 0xFFFF; | |
86 if (!bindings[bucket]) { | |
87 bindings[bucket] = malloc(sizeof(keybinding) * 0x8000); | |
88 memset(bindings[bucket], 0, sizeof(keybinding) * 0x8000); | |
89 } | |
90 int idx = keycode & 0x7FFF; | |
91 do_bind(bindings[bucket] + idx, bind_type, subtype_a, subtype_b); | |
92 } | |
93 | |
94 void bind_button(int joystick, int button, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
95 { | |
96 if (joystick >= MAX_JOYSTICKS) { | |
97 return; | |
98 } | |
99 if (!joysticks[joystick].buttons) { | |
100 joysticks[joystick].num_buttons = button < DEFAULT_JOYBUTTON_ALLOC ? DEFAULT_JOYBUTTON_ALLOC : button + 1; | |
101 joysticks[joystick].buttons = calloc(joysticks[joystick].num_buttons, sizeof(keybinding)); | |
102 } else if (joysticks[joystick].num_buttons <= button) { | |
103 uint32_t old_capacity = joysticks[joystick].num_buttons; | |
104 joysticks[joystick].num_buttons *= 2; | |
105 joysticks[joystick].buttons = realloc(joysticks[joystick].buttons, sizeof(keybinding) * joysticks[joystick].num_buttons); | |
106 memset(joysticks[joystick].buttons + old_capacity, 0, joysticks[joystick].num_buttons - old_capacity); | |
107 } | |
108 do_bind(joysticks[joystick].buttons + button, bind_type, subtype_a, subtype_b); | |
109 } | |
110 | |
111 void bind_dpad(int joystick, int dpad, int direction, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
112 { | |
113 if (joystick >= MAX_JOYSTICKS) { | |
114 return; | |
115 } | |
116 if (!joysticks[joystick].dpads) { | |
117 //multiple D-pads/hats are not common, so don't allocate any extra space | |
118 joysticks[joystick].dpads = calloc(dpad+1, sizeof(joydpad)); | |
119 joysticks[joystick].num_dpads = dpad+1; | |
120 } else if (joysticks[joystick].num_dpads <= dpad) { | |
121 uint32_t old_capacity = joysticks[joystick].num_dpads; | |
122 joysticks[joystick].num_dpads *= 2; | |
123 joysticks[joystick].dpads = realloc(joysticks[joystick].dpads, sizeof(joydpad) * joysticks[joystick].num_dpads); | |
124 memset(joysticks[joystick].dpads + old_capacity, 0, (joysticks[joystick].num_dpads - old_capacity) * sizeof(joydpad)); | |
125 } | |
126 for (int i = 0; i < 4; i ++) { | |
127 if (dpadbits[i] & direction) { | |
128 do_bind(joysticks[joystick].dpads[dpad].bindings + i, bind_type, subtype_a, subtype_b); | |
129 break; | |
130 } | |
131 } | |
132 } | |
133 | |
134 void bind_axis(int joystick, int axis, int positive, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
135 { | |
136 if (joystick >= MAX_JOYSTICKS) { | |
137 return; | |
138 } | |
139 if (!joysticks[joystick].axes) { | |
140 //typical gamepad has 4 axes | |
141 joysticks[joystick].num_axes = axis+1 > 4 ? axis+1 : 4; | |
142 joysticks[joystick].axes = calloc(joysticks[joystick].num_axes, sizeof(joyaxis)); | |
143 } else if (joysticks[joystick].num_axes <= axis) { | |
144 uint32_t old_capacity = joysticks[joystick].num_axes; | |
145 joysticks[joystick].num_axes *= 2; | |
146 joysticks[joystick].axes = realloc(joysticks[joystick].axes, sizeof(joyaxis) * joysticks[joystick].num_axes); | |
147 memset(joysticks[joystick].axes + old_capacity, 0, (joysticks[joystick].num_axes - old_capacity) * sizeof(joyaxis)); | |
148 } | |
149 if (positive) { | |
150 do_bind(&joysticks[joystick].axes[axis].positive, bind_type, subtype_a, subtype_b); | |
151 } else { | |
152 do_bind(&joysticks[joystick].axes[axis].negative, bind_type, subtype_a, subtype_b); | |
153 } | |
154 } | |
155 | |
156 void reset_joystick_bindings(int joystick) | |
157 { | |
158 if (joystick >= MAX_JOYSTICKS) { | |
159 return; | |
160 } | |
161 if (joysticks[joystick].buttons) { | |
162 for (int i = 0; i < joysticks[joystick].num_buttons; i++) | |
163 { | |
164 joysticks[joystick].buttons[i].bind_type = BIND_NONE; | |
165 } | |
166 } | |
167 if (joysticks[joystick].dpads) { | |
168 for (int i = 0; i < joysticks[joystick].num_dpads; i++) | |
169 { | |
170 for (int dir = 0; dir < 4; dir++) | |
171 { | |
172 joysticks[joystick].dpads[i].bindings[dir].bind_type = BIND_NONE; | |
173 } | |
174 } | |
175 } | |
176 if (joysticks[joystick].axes) { | |
177 for (int i = 0; i < joysticks[joystick].num_axes; i++) | |
178 { | |
179 joysticks[joystick].axes[i].positive.bind_type = BIND_NONE; | |
180 joysticks[joystick].axes[i].negative.bind_type = BIND_NONE; | |
181 } | |
182 } | |
183 } | |
184 | |
185 void handle_binding_down(keybinding * binding) | |
186 { | |
187 if (!current_system) { | |
188 return; | |
189 } | |
190 if (binding->bind_type == BIND_GAMEPAD && current_system && current_system->gamepad_down) | |
191 { | |
192 current_system->gamepad_down(current_system, binding->subtype_a, binding->subtype_b); | |
193 } | |
194 else if (binding->bind_type == BIND_MOUSE && current_system && current_system->mouse_down) | |
195 { | |
196 current_system->mouse_down(current_system, binding->subtype_a, binding->subtype_b); | |
197 } | |
198 } | |
199 | |
200 static uint8_t keyboard_captured; | |
201 void handle_keydown(int keycode, uint8_t scancode) | |
202 { | |
203 int bucket = keycode >> 15 & 0xFFFF; | |
204 int idx = keycode & 0x7FFF; | |
205 keybinding * binding = bindings[bucket] ? bindings[bucket] + idx : NULL; | |
206 if (binding && (!keyboard_captured || (binding->bind_type == BIND_UI && binding->subtype_a == UI_TOGGLE_KEYBOARD_CAPTURE))) { | |
207 handle_binding_down(binding); | |
208 } else if (keyboard_captured && current_system && current_system->keyboard_down) { | |
209 current_system->keyboard_down(current_system, scancode); | |
210 } | |
211 } | |
212 | |
213 void handle_joydown(int joystick, int button) | |
214 { | |
215 if (joystick >= MAX_JOYSTICKS || button >= joysticks[joystick].num_buttons) { | |
216 return; | |
217 } | |
218 keybinding * binding = joysticks[joystick].buttons + button; | |
219 handle_binding_down(binding); | |
220 } | |
221 | |
222 static uint8_t mouse_mode = MOUSE_NONE; | |
223 static uint8_t mouse_captured; | |
224 void handle_mousedown(int mouse, int button) | |
225 { | |
226 if (mouse_mode == MOUSE_CAPTURE && !mouse_captured) { | |
227 mouse_captured = 1; | |
228 render_relative_mouse(1); | |
229 return; | |
230 } | |
231 if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) { | |
232 return; | |
233 } | |
234 keybinding * binding = mice[mouse].buttons + button - 1; | |
235 handle_binding_down(binding); | |
236 } | |
237 | |
238 static uint8_t ui_debug_mode = 0; | |
239 static uint8_t ui_debug_pal = 0; | |
240 | |
241 static int current_speed = 0; | |
242 static int num_speeds = 1; | |
243 static uint32_t * speeds = NULL; | |
244 | |
245 static uint8_t mouse_captured; | |
246 | |
247 #ifdef _WIN32 | |
248 #define localtime_r(a,b) localtime(a) | |
249 #endif | |
250 | |
251 void handle_binding_up(keybinding * binding) | |
252 { | |
253 switch(binding->bind_type) | |
254 { | |
255 case BIND_GAMEPAD: | |
256 if (current_system && current_system->gamepad_up) { | |
257 current_system->gamepad_up(current_system, binding->subtype_a, binding->subtype_b); | |
258 } | |
259 break; | |
260 case BIND_MOUSE: | |
261 if (current_system && current_system->mouse_up) { | |
262 current_system->mouse_up(current_system, binding->subtype_a, binding->subtype_b); | |
263 } | |
264 break; | |
265 case BIND_UI: | |
266 switch (binding->subtype_a) | |
267 { | |
268 case UI_DEBUG_MODE_INC: | |
269 current_system->inc_debug_mode(current_system); | |
270 break; | |
271 case UI_DEBUG_PAL_INC: | |
272 current_system->inc_debug_pal(current_system); | |
273 break; | |
274 case UI_ENTER_DEBUGGER: | |
275 current_system->enter_debugger = 1; | |
276 break; | |
277 case UI_SAVE_STATE: | |
278 current_system->save_state = QUICK_SAVE_SLOT+1; | |
279 break; | |
280 case UI_NEXT_SPEED: | |
281 current_speed++; | |
282 if (current_speed >= num_speeds) { | |
283 current_speed = 0; | |
284 } | |
285 printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]); | |
286 current_system->set_speed_percent(current_system, speeds[current_speed]); | |
287 break; | |
288 case UI_PREV_SPEED: | |
289 current_speed--; | |
290 if (current_speed < 0) { | |
291 current_speed = num_speeds - 1; | |
292 } | |
293 printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]); | |
294 current_system->set_speed_percent(current_system, speeds[current_speed]); | |
295 break; | |
296 case UI_SET_SPEED: | |
297 if (binding->subtype_b < num_speeds) { | |
298 current_speed = binding->subtype_b; | |
299 printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]); | |
300 current_system->set_speed_percent(current_system, speeds[current_speed]); | |
301 } else { | |
302 printf("Setting speed to %d\n", speeds[current_speed]); | |
303 current_system->set_speed_percent(current_system, speeds[current_speed]); | |
304 } | |
305 break; | |
306 case UI_RELEASE_MOUSE: | |
307 if (mouse_captured) { | |
308 mouse_captured = 0; | |
309 render_relative_mouse(0); | |
310 } | |
311 break; | |
312 case UI_TOGGLE_KEYBOARD_CAPTURE: | |
313 if (current_system && current_system->has_keyboard) { | |
314 keyboard_captured = !keyboard_captured; | |
315 } | |
316 break; | |
317 case UI_TOGGLE_FULLSCREEN: | |
318 render_toggle_fullscreen(); | |
319 break; | |
320 case UI_SOFT_RESET: | |
321 current_system->soft_reset(current_system); | |
322 break; | |
323 case UI_RELOAD: | |
324 reload_media(); | |
325 break; | |
326 case UI_SMS_PAUSE: | |
327 if (current_system && current_system->gamepad_down) { | |
328 current_system->gamepad_down(current_system, GAMEPAD_MAIN_UNIT, MAIN_UNIT_PAUSE); | |
329 } | |
330 break; | |
331 case UI_SCREENSHOT: { | |
332 char *screenshot_base = tern_find_path(config, "ui\0screenshot_path\0", TVAL_PTR).ptrval; | |
333 if (!screenshot_base) { | |
334 screenshot_base = "$HOME"; | |
335 } | |
336 tern_node *vars = tern_insert_ptr(NULL, "HOME", get_home_dir()); | |
337 vars = tern_insert_ptr(vars, "EXEDIR", get_exe_dir()); | |
338 screenshot_base = replace_vars(screenshot_base, vars, 1); | |
339 tern_free(vars); | |
340 time_t now = time(NULL); | |
341 struct tm local_store; | |
342 char fname_part[256]; | |
343 char *template = tern_find_path(config, "ui\0screenshot_template\0", TVAL_PTR).ptrval; | |
344 if (!template) { | |
345 template = "blastem_%c.ppm"; | |
346 } | |
347 strftime(fname_part, sizeof(fname_part), template, localtime_r(&now, &local_store)); | |
348 char const *parts[] = {screenshot_base, PATH_SEP, fname_part}; | |
349 char *path = alloc_concat_m(3, parts); | |
350 free(screenshot_base); | |
351 render_save_screenshot(path); | |
352 break; | |
353 } | |
354 case UI_EXIT: | |
355 #ifndef DISABLE_NUKLEAR | |
356 if (is_nuklear_active()) { | |
357 show_pause_menu(); | |
358 } else { | |
359 #endif | |
360 current_system->request_exit(current_system); | |
361 if (current_system->type == SYSTEM_GENESIS) { | |
362 genesis_context *gen = (genesis_context *)current_system; | |
363 if (gen->extra) { | |
364 //TODO: More robust mechanism for detecting menu | |
365 menu_context *menu = gen->extra; | |
366 menu->external_game_load = 1; | |
367 } | |
368 } | |
369 #ifndef DISABLE_NUKLEAR | |
370 } | |
371 #endif | |
372 break; | |
373 } | |
374 break; | |
375 } | |
376 } | |
377 | |
378 void handle_keyup(int keycode, uint8_t scancode) | |
379 { | |
380 int bucket = keycode >> 15 & 0xFFFF; | |
381 int idx = keycode & 0x7FFF; | |
382 keybinding * binding = bindings[bucket] ? bindings[bucket] + idx : NULL; | |
383 if (binding && (!keyboard_captured || (binding->bind_type == BIND_UI && binding->subtype_a == UI_TOGGLE_KEYBOARD_CAPTURE))) { | |
384 handle_binding_up(binding); | |
385 } else if (keyboard_captured && current_system && current_system->keyboard_up) { | |
386 current_system->keyboard_up(current_system, scancode); | |
387 } | |
388 } | |
389 | |
390 void handle_joyup(int joystick, int button) | |
391 { | |
392 if (joystick >= MAX_JOYSTICKS || button >= joysticks[joystick].num_buttons) { | |
393 return; | |
394 } | |
395 keybinding * binding = joysticks[joystick].buttons + button; | |
396 handle_binding_up(binding); | |
397 } | |
398 | |
399 void handle_joy_dpad(int joystick, int dpadnum, uint8_t value) | |
400 { | |
401 if (joystick >= MAX_JOYSTICKS || dpadnum >= joysticks[joystick].num_dpads) { | |
402 return; | |
403 } | |
404 joydpad * dpad = joysticks[joystick].dpads + dpadnum; | |
405 uint8_t newdown = (value ^ dpad->state) & value; | |
406 uint8_t newup = ((~value) ^ (~dpad->state)) & (~value); | |
407 dpad->state = value; | |
408 for (int i = 0; i < 4; i++) { | |
409 if (newdown & dpadbits[i]) { | |
410 handle_binding_down(dpad->bindings + i); | |
411 } else if(newup & dpadbits[i]) { | |
412 handle_binding_up(dpad->bindings + i); | |
413 } | |
414 } | |
415 } | |
416 | |
417 #define JOY_AXIS_THRESHOLD 2000 | |
418 | |
419 void handle_joy_axis(int joystick, int axis, int16_t value) | |
420 { | |
421 if (joystick >= MAX_JOYSTICKS || axis >= joysticks[joystick].num_axes) { | |
422 return; | |
423 } | |
424 joyaxis *jaxis = joysticks[joystick].axes + axis; | |
425 int old_active = abs(jaxis->value) > JOY_AXIS_THRESHOLD; | |
426 int new_active = abs(value) > JOY_AXIS_THRESHOLD; | |
427 int old_pos = jaxis->value > 0; | |
428 int new_pos = value > 0; | |
429 jaxis->value = value; | |
430 if (old_active && (!new_active || old_pos != new_pos)) { | |
431 //previously activated direction is no longer active | |
432 handle_binding_up(old_pos ? &jaxis->positive : &jaxis->negative); | |
433 } | |
434 if (new_active && (!old_active || old_pos != new_pos)) { | |
435 //previously unactivated direction is now active | |
436 handle_binding_down(new_pos ? &jaxis->positive : &jaxis->negative); | |
437 } | |
438 } | |
439 | |
440 void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay) | |
441 { | |
442 if (mouse >= MAX_MICE || !current_system) { | |
443 return; | |
444 } | |
445 if (mice[mouse].motion.bind_type == BIND_MOUSE && mice[mouse].motion.subtype_b == PSEUDO_BUTTON_MOTION) { | |
446 uint8_t target_mouse = mice[mouse].motion.subtype_a; | |
447 switch(mouse_mode) | |
448 { | |
449 case MOUSE_NONE: | |
450 break; | |
451 case MOUSE_ABSOLUTE: { | |
452 if (current_system->mouse_motion_absolute) { | |
453 float scale_x = (render_emulated_width() * 2.0f) / ((float)render_width()); | |
454 float scale_y = (render_emulated_height() * 2.0f) / ((float)render_height()); | |
455 int32_t adj_x = x * scale_x + 2 * render_overscan_left() - 2 * BORDER_LEFT; | |
456 int32_t adj_y = y * scale_y + 2 * render_overscan_top() - 4; | |
457 | |
458 current_system->mouse_motion_absolute(current_system, target_mouse, adj_x, adj_y); | |
459 } | |
460 break; | |
461 } | |
462 case MOUSE_RELATIVE: { | |
463 if (current_system->mouse_motion_relative) { | |
464 current_system->mouse_motion_relative(current_system, target_mouse, deltax, deltay); | |
465 } | |
466 break; | |
467 } | |
468 case MOUSE_CAPTURE: { | |
469 if (mouse_captured && current_system->mouse_motion_relative) { | |
470 current_system->mouse_motion_relative(current_system, target_mouse, deltax, deltay); | |
471 } | |
472 break; | |
473 } | |
474 } | |
475 } else { | |
476 handle_binding_up(&mice[mouse].motion); | |
477 } | |
478 } | |
479 | |
480 void handle_mouseup(int mouse, int button) | |
481 { | |
482 if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) { | |
483 return; | |
484 } | |
485 keybinding * binding = mice[mouse].buttons + button - 1; | |
486 handle_binding_up(binding); | |
487 } | |
488 | |
489 void bindings_release_capture(void) | |
490 { | |
491 if (mouse_mode == MOUSE_RELATIVE || (mouse_mode == MOUSE_CAPTURE && mouse_captured)) { | |
492 render_relative_mouse(0); | |
493 } | |
494 keyboard_captured = 0; | |
495 } | |
496 | |
497 void bindings_reacquire_capture(void) | |
498 { | |
499 if (mouse_mode == MOUSE_RELATIVE || (mouse_mode == MOUSE_CAPTURE && mouse_captured)) { | |
500 render_relative_mouse(1); | |
501 } | |
502 } | |
503 | |
504 int parse_binding_target(char * target, tern_node * padbuttons, tern_node *mousebuttons, uint8_t * subtype_a, uint8_t * subtype_b) | |
505 { | |
506 const int gpadslen = strlen("gamepads."); | |
507 const int mouselen = strlen("mouse."); | |
508 if (!strncmp(target, "gamepads.", gpadslen)) { | |
509 if (target[gpadslen] >= '1' && target[gpadslen] <= '8') { | |
510 int padnum = target[gpadslen] - '0'; | |
511 int button = tern_find_int(padbuttons, target + gpadslen + 1, 0); | |
512 if (button) { | |
513 *subtype_a = padnum; | |
514 *subtype_b = button; | |
515 return BIND_GAMEPAD; | |
516 } else { | |
517 if (target[gpadslen+1]) { | |
518 warning("Gamepad mapping string '%s' refers to an invalid button '%s'\n", target, target + gpadslen + 1); | |
519 } else { | |
520 warning("Gamepad mapping string '%s' has no button component\n", target); | |
521 } | |
522 } | |
523 } else { | |
524 warning("Gamepad mapping string '%s' refers to an invalid gamepad number %c\n", target, target[gpadslen]); | |
525 } | |
526 } else if(!strncmp(target, "mouse.", mouselen)) { | |
527 if (target[mouselen] >= '1' && target[mouselen] <= '8') { | |
528 int mousenum = target[mouselen] - '0'; | |
529 int button = tern_find_int(mousebuttons, target + mouselen + 1, 0); | |
530 if (button) { | |
531 *subtype_a = mousenum; | |
532 *subtype_b = button; | |
533 return BIND_MOUSE; | |
534 } else { | |
535 if (target[mouselen+1]) { | |
536 warning("Mouse mapping string '%s' refers to an invalid button '%s'\n", target, target + mouselen + 1); | |
537 } else { | |
538 warning("Mouse mapping string '%s' has no button component\n", target); | |
539 } | |
540 } | |
541 } else { | |
542 warning("Gamepad mapping string '%s' refers to an invalid mouse number %c\n", target, target[mouselen]); | |
543 } | |
544 } else if(!strncmp(target, "ui.", strlen("ui."))) { | |
545 if (!strcmp(target + 3, "vdp_debug_mode")) { | |
546 *subtype_a = UI_DEBUG_MODE_INC; | |
547 } else if(!strcmp(target + 3, "vdp_debug_pal")) { | |
548 *subtype_a = UI_DEBUG_PAL_INC; | |
549 } else if(!strcmp(target + 3, "enter_debugger")) { | |
550 *subtype_a = UI_ENTER_DEBUGGER; | |
551 } else if(!strcmp(target + 3, "save_state")) { | |
552 *subtype_a = UI_SAVE_STATE; | |
553 } else if(!strncmp(target + 3, "set_speed.", strlen("set_speed."))) { | |
554 *subtype_a = UI_SET_SPEED; | |
555 *subtype_b = atoi(target + 3 + strlen("set_speed.")); | |
556 } else if(!strcmp(target + 3, "next_speed")) { | |
557 *subtype_a = UI_NEXT_SPEED; | |
558 } else if(!strcmp(target + 3, "prev_speed")) { | |
559 *subtype_a = UI_PREV_SPEED; | |
560 } else if(!strcmp(target + 3, "release_mouse")) { | |
561 *subtype_a = UI_RELEASE_MOUSE; | |
562 } else if(!strcmp(target + 3, "toggle_keyboard_captured")) { | |
563 *subtype_a = UI_TOGGLE_KEYBOARD_CAPTURE; | |
564 } else if (!strcmp(target + 3, "toggle_fullscreen")) { | |
565 *subtype_a = UI_TOGGLE_FULLSCREEN; | |
566 } else if (!strcmp(target + 3, "soft_reset")) { | |
567 *subtype_a = UI_SOFT_RESET; | |
568 } else if (!strcmp(target + 3, "reload")) { | |
569 *subtype_a = UI_RELOAD; | |
570 } else if (!strcmp(target + 3, "sms_pause")) { | |
571 *subtype_a = UI_SMS_PAUSE; | |
572 } else if (!strcmp(target + 3, "screenshot")) { | |
573 *subtype_a = UI_SCREENSHOT; | |
574 } else if(!strcmp(target + 3, "exit")) { | |
575 *subtype_a = UI_EXIT; | |
576 } else { | |
577 warning("Unreconized UI binding type %s\n", target); | |
578 return 0; | |
579 } | |
580 return BIND_UI; | |
581 } else { | |
582 warning("Unrecognized binding type %s\n", target); | |
583 } | |
584 return 0; | |
585 } | |
586 | |
587 void process_keys(tern_node * cur, tern_node * special, tern_node * padbuttons, tern_node *mousebuttons, char * prefix) | |
588 { | |
589 char * curstr = NULL; | |
590 int len; | |
591 if (!cur) { | |
592 return; | |
593 } | |
594 char onec[2]; | |
595 if (prefix) { | |
596 len = strlen(prefix); | |
597 curstr = malloc(len + 2); | |
598 memcpy(curstr, prefix, len); | |
599 } else { | |
600 curstr = onec; | |
601 len = 0; | |
602 } | |
603 curstr[len] = cur->el; | |
604 curstr[len+1] = 0; | |
605 if (cur->el) { | |
606 process_keys(cur->straight.next, special, padbuttons, mousebuttons, curstr); | |
607 } else { | |
608 int keycode = tern_find_int(special, curstr, 0); | |
609 if (!keycode) { | |
610 keycode = curstr[0]; | |
611 if (curstr[1] != 0) { | |
612 warning("%s is not recognized as a key identifier, truncating to %c\n", curstr, curstr[0]); | |
613 } | |
614 } | |
615 char * target = cur->straight.value.ptrval; | |
616 uint8_t subtype_a = 0, subtype_b = 0; | |
617 int bindtype = parse_binding_target(target, padbuttons, mousebuttons, &subtype_a, &subtype_b); | |
618 bind_key(keycode, bindtype, subtype_a, subtype_b); | |
619 } | |
620 process_keys(cur->left, special, padbuttons, mousebuttons, prefix); | |
621 process_keys(cur->right, special, padbuttons, mousebuttons, prefix); | |
622 if (curstr && len) { | |
623 free(curstr); | |
624 } | |
625 } | |
626 | |
627 void process_speeds(tern_node * cur, char * prefix) | |
628 { | |
629 char * curstr = NULL; | |
630 int len; | |
631 if (!cur) { | |
632 return; | |
633 } | |
634 char onec[2]; | |
635 if (prefix) { | |
636 len = strlen(prefix); | |
637 curstr = malloc(len + 2); | |
638 memcpy(curstr, prefix, len); | |
639 } else { | |
640 curstr = onec; | |
641 len = 0; | |
642 } | |
643 curstr[len] = cur->el; | |
644 curstr[len+1] = 0; | |
645 if (cur->el) { | |
646 process_speeds(cur->straight.next, curstr); | |
647 } else { | |
648 char *end; | |
649 long speed_index = strtol(curstr, &end, 10); | |
650 if (speed_index < 0 || end == curstr || *end) { | |
651 warning("%s is not a valid speed index", curstr); | |
652 } else { | |
653 if (speed_index >= num_speeds) { | |
654 speeds = realloc(speeds, sizeof(uint32_t) * (speed_index+1)); | |
655 for(; num_speeds < speed_index + 1; num_speeds++) { | |
656 speeds[num_speeds] = 0; | |
657 } | |
658 } | |
659 speeds[speed_index] = atoi(cur->straight.value.ptrval); | |
660 if (speeds[speed_index] < 1) { | |
661 warning("%s is not a valid speed percentage, setting speed %d to 100", cur->straight.value.ptrval, speed_index); | |
662 speeds[speed_index] = 100; | |
663 } | |
664 } | |
665 } | |
666 process_speeds(cur->left, prefix); | |
667 process_speeds(cur->right, prefix); | |
668 if (curstr && len) { | |
669 free(curstr); | |
670 } | |
671 } | |
672 | |
673 typedef struct { | |
674 tern_node *padbuttons; | |
675 tern_node *mousebuttons; | |
676 int mouseidx; | |
677 } pmb_state; | |
678 | |
679 void process_mouse_button(char *buttonstr, tern_val value, uint8_t valtype, void *data) | |
680 { | |
681 pmb_state *state = data; | |
682 int buttonnum = atoi(buttonstr); | |
683 if (buttonnum < 1 || buttonnum > MAX_MOUSE_BUTTONS) { | |
684 warning("Mouse button %s is out of the supported range of 1-8\n", buttonstr); | |
685 return; | |
686 } | |
687 if (valtype != TVAL_PTR) { | |
688 warning("Mouse button %s is not a scalar value!\n", buttonstr); | |
689 return; | |
690 } | |
691 buttonnum--; | |
692 uint8_t subtype_a = 0, subtype_b = 0; | |
693 int bindtype = parse_binding_target(value.ptrval, state->padbuttons, state->mousebuttons, &subtype_a, &subtype_b); | |
694 mice[state->mouseidx].buttons[buttonnum].bind_type = bindtype; | |
695 mice[state->mouseidx].buttons[buttonnum].subtype_a = subtype_a; | |
696 mice[state->mouseidx].buttons[buttonnum].subtype_b = subtype_b; | |
697 } | |
698 | |
699 void process_mouse(char *mousenum, tern_val value, uint8_t valtype, void *data) | |
700 { | |
701 tern_node **buttonmaps = data; | |
702 if (valtype != TVAL_NODE) { | |
703 warning("Binding for mouse %s is a scalar!\n", mousenum); | |
704 return; | |
705 } | |
706 tern_node *mousedef = value.ptrval; | |
707 tern_node *padbuttons = buttonmaps[0]; | |
708 tern_node *mousebuttons = buttonmaps[1]; | |
709 | |
710 int mouseidx = atoi(mousenum); | |
711 if (mouseidx < 0 || mouseidx >= MAX_MICE) { | |
712 warning("Mouse numbers must be between 0 and %d, but %d is not\n", MAX_MICE, mouseidx); | |
713 return; | |
714 } | |
715 char *motion = tern_find_ptr(mousedef, "motion"); | |
716 if (motion) { | |
717 uint8_t subtype_a = 0, subtype_b = 0; | |
718 int bindtype = parse_binding_target(motion, padbuttons, mousebuttons, &subtype_a, &subtype_b); | |
719 mice[mouseidx].motion.bind_type = bindtype; | |
720 mice[mouseidx].motion.subtype_a = subtype_a; | |
721 mice[mouseidx].motion.subtype_b = subtype_b; | |
722 } | |
723 tern_node *buttons = tern_find_path(mousedef, "buttons\0\0", TVAL_NODE).ptrval; | |
724 if (buttons) { | |
725 pmb_state state = {padbuttons, mousebuttons, mouseidx}; | |
726 tern_foreach(buttons, process_mouse_button, &state); | |
727 } | |
728 } | |
729 | |
730 typedef struct { | |
731 int padnum; | |
732 tern_node *padbuttons; | |
733 tern_node *mousebuttons; | |
734 } pad_button_state; | |
735 | |
736 | |
737 static long map_warning_pad = -1; | |
738 void process_pad_button(char *key, tern_val val, uint8_t valtype, void *data) | |
739 { | |
740 pad_button_state *state = data; | |
741 int hostpadnum = state->padnum; | |
742 if (valtype != TVAL_PTR) { | |
743 warning("Pad button %s has a non-scalar value\n", key); | |
744 return; | |
745 } | |
746 uint8_t subtype_a = 0, subtype_b = 0; | |
747 int bindtype = parse_binding_target(val.ptrval, state->padbuttons, state->mousebuttons, &subtype_a, &subtype_b); | |
748 char *end; | |
749 long hostbutton = strtol(key, &end, 10); | |
750 if (*end) { | |
751 //key is not a valid base 10 integer | |
752 hostbutton = render_translate_input_name(hostpadnum, key, 0); | |
753 if (hostbutton < 0) { | |
754 if (hostbutton == RENDER_INVALID_NAME) { | |
755 warning("%s is not a valid gamepad input name\n", key); | |
756 } else if (hostbutton == RENDER_NOT_MAPPED && hostpadnum != map_warning_pad) { | |
757 warning("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum); | |
758 map_warning_pad = hostpadnum; | |
759 } | |
760 return; | |
761 } | |
762 if (hostbutton & RENDER_DPAD_BIT) { | |
763 bind_dpad(hostpadnum, render_dpad_part(hostbutton), render_direction_part(hostbutton), bindtype, subtype_a, subtype_b); | |
764 return; | |
765 } else if (hostbutton & RENDER_AXIS_BIT) { | |
766 bind_axis(hostpadnum, render_axis_part(hostbutton), 1, bindtype, subtype_a, subtype_b); | |
767 return; | |
768 } | |
769 } | |
770 bind_button(hostpadnum, hostbutton, bindtype, subtype_a, subtype_b); | |
771 } | |
772 | |
773 void process_pad_axis(char *key, tern_val val, uint8_t valtype, void *data) | |
774 { | |
775 key = strdup(key); | |
776 pad_button_state *state = data; | |
777 int hostpadnum = state->padnum; | |
778 if (valtype != TVAL_PTR) { | |
779 warning("Mapping for axis %s has a non-scalar value", key); | |
780 return; | |
781 } | |
782 uint8_t subtype_a = 0, subtype_b = 0; | |
783 int bindtype = parse_binding_target(val.ptrval, state->padbuttons, state->mousebuttons, &subtype_a, &subtype_b); | |
784 char *modifier = strchr(key, '.'); | |
785 int positive = 1; | |
786 if (modifier) { | |
787 *modifier = 0; | |
788 modifier++; | |
789 if (!strcmp("negative", modifier)) { | |
790 positive = 0; | |
791 } else if(strcmp("positive", modifier)) { | |
792 warning("Invalid axis modifier %s for axis %s on pad %d\n", modifier, key, hostpadnum); | |
793 } | |
794 } | |
795 char *end; | |
796 long axis = strtol(key, &end, 10); | |
797 if (*end) { | |
798 //key is not a valid base 10 integer | |
799 axis = render_translate_input_name(hostpadnum, key, 1); | |
800 if (axis < 0) { | |
801 if (axis == RENDER_INVALID_NAME) { | |
802 warning("%s is not a valid gamepad input name\n", key); | |
803 } else if (axis == RENDER_NOT_MAPPED && hostpadnum != map_warning_pad) { | |
804 warning("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum); | |
805 map_warning_pad = hostpadnum; | |
806 } | |
807 goto done; | |
808 } | |
809 if (axis & RENDER_DPAD_BIT) { | |
810 bind_dpad(hostpadnum, render_dpad_part(axis), render_direction_part(axis), bindtype, subtype_a, subtype_b); | |
811 goto done; | |
812 } else if (axis & RENDER_AXIS_BIT) { | |
813 axis = render_axis_part(axis); | |
814 } else { | |
815 bind_button(hostpadnum, axis, bindtype, subtype_a, subtype_b); | |
816 goto done; | |
817 } | |
818 } | |
819 bind_axis(hostpadnum, axis, positive, bindtype, subtype_a, subtype_b); | |
820 done: | |
821 free(key); | |
822 return; | |
823 } | |
824 | |
825 static tern_node *get_pad_buttons() | |
826 { | |
827 static tern_node *padbuttons; | |
828 if (!padbuttons) { | |
829 padbuttons = tern_insert_int(NULL, ".up", DPAD_UP); | |
830 padbuttons = tern_insert_int(padbuttons, ".down", DPAD_DOWN); | |
831 padbuttons = tern_insert_int(padbuttons, ".left", DPAD_LEFT); | |
832 padbuttons = tern_insert_int(padbuttons, ".right", DPAD_RIGHT); | |
833 padbuttons = tern_insert_int(padbuttons, ".a", BUTTON_A); | |
834 padbuttons = tern_insert_int(padbuttons, ".b", BUTTON_B); | |
835 padbuttons = tern_insert_int(padbuttons, ".c", BUTTON_C); | |
836 padbuttons = tern_insert_int(padbuttons, ".x", BUTTON_X); | |
837 padbuttons = tern_insert_int(padbuttons, ".y", BUTTON_Y); | |
838 padbuttons = tern_insert_int(padbuttons, ".z", BUTTON_Z); | |
839 padbuttons = tern_insert_int(padbuttons, ".start", BUTTON_START); | |
840 padbuttons = tern_insert_int(padbuttons, ".mode", BUTTON_MODE); | |
841 } | |
842 return padbuttons; | |
843 } | |
844 | |
845 static tern_node *get_mouse_buttons() | |
846 { | |
847 static tern_node *mousebuttons; | |
848 if (!mousebuttons) { | |
849 mousebuttons = tern_insert_int(NULL, ".left", MOUSE_LEFT); | |
850 mousebuttons = tern_insert_int(mousebuttons, ".middle", MOUSE_MIDDLE); | |
851 mousebuttons = tern_insert_int(mousebuttons, ".right", MOUSE_RIGHT); | |
852 mousebuttons = tern_insert_int(mousebuttons, ".start", MOUSE_START); | |
853 mousebuttons = tern_insert_int(mousebuttons, ".motion", PSEUDO_BUTTON_MOTION); | |
854 } | |
855 return mousebuttons; | |
856 } | |
857 | |
858 void handle_joy_added(int joystick) | |
859 { | |
860 if (joystick > MAX_JOYSTICKS) { | |
861 return; | |
862 } | |
863 tern_node * pads = tern_find_path(config, "bindings\0pads\0", TVAL_NODE).ptrval; | |
864 if (pads) { | |
865 char numstr[11]; | |
866 sprintf(numstr, "%d", joystick); | |
867 tern_node * pad = tern_find_node(pads, numstr); | |
868 if (pad) { | |
869 tern_node * dpad_node = tern_find_node(pad, "dpads"); | |
870 if (dpad_node) { | |
871 for (int dpad = 0; dpad < 10; dpad++) | |
872 { | |
873 numstr[0] = dpad + '0'; | |
874 numstr[1] = 0; | |
875 tern_node * pad_dpad = tern_find_node(dpad_node, numstr); | |
876 char * dirs[] = {"up", "down", "left", "right"}; | |
877 //TODO: Support controllers that have d-pads implemented as analog axes or buttons | |
878 int dirnums[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT}; | |
879 for (int dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++) { | |
880 char * target = tern_find_ptr(pad_dpad, dirs[dir]); | |
881 if (target) { | |
882 uint8_t subtype_a = 0, subtype_b = 0; | |
883 int bindtype = parse_binding_target(target, get_pad_buttons(), get_mouse_buttons(), &subtype_a, &subtype_b); | |
884 bind_dpad(joystick, dpad, dirnums[dir], bindtype, subtype_a, subtype_b); | |
885 } | |
886 } | |
887 } | |
888 } | |
889 tern_node *button_node = tern_find_node(pad, "buttons"); | |
890 if (button_node) { | |
891 pad_button_state state = { | |
892 .padnum = joystick, | |
893 .padbuttons = get_pad_buttons(), | |
894 .mousebuttons = get_mouse_buttons() | |
895 }; | |
896 tern_foreach(button_node, process_pad_button, &state); | |
897 } | |
898 tern_node *axes_node = tern_find_node(pad, "axes"); | |
899 if (axes_node) { | |
900 pad_button_state state = { | |
901 .padnum = joystick, | |
902 .padbuttons = get_pad_buttons(), | |
903 .mousebuttons = get_mouse_buttons() | |
904 }; | |
905 tern_foreach(axes_node, process_pad_axis, &state); | |
906 } | |
907 } | |
908 } | |
909 | |
910 } | |
911 | |
912 //only handles keyboards and mice as gamepads are handled on hotplug events | |
913 void set_bindings(void) | |
914 { | |
915 tern_node * special = tern_insert_int(NULL, "up", RENDERKEY_UP); | |
916 special = tern_insert_int(special, "down", RENDERKEY_DOWN); | |
917 special = tern_insert_int(special, "left", RENDERKEY_LEFT); | |
918 special = tern_insert_int(special, "right", RENDERKEY_RIGHT); | |
919 special = tern_insert_int(special, "enter", '\r'); | |
920 special = tern_insert_int(special, "space", ' '); | |
921 special = tern_insert_int(special, "tab", '\t'); | |
922 special = tern_insert_int(special, "backspace", '\b'); | |
923 special = tern_insert_int(special, "esc", RENDERKEY_ESC); | |
924 special = tern_insert_int(special, "delete", RENDERKEY_DEL); | |
925 special = tern_insert_int(special, "lshift", RENDERKEY_LSHIFT); | |
926 special = tern_insert_int(special, "rshift", RENDERKEY_RSHIFT); | |
927 special = tern_insert_int(special, "lctrl", RENDERKEY_LCTRL); | |
928 special = tern_insert_int(special, "rctrl", RENDERKEY_RCTRL); | |
929 special = tern_insert_int(special, "lalt", RENDERKEY_LALT); | |
930 special = tern_insert_int(special, "ralt", RENDERKEY_RALT); | |
931 special = tern_insert_int(special, "home", RENDERKEY_HOME); | |
932 special = tern_insert_int(special, "end", RENDERKEY_END); | |
933 special = tern_insert_int(special, "pageup", RENDERKEY_PAGEUP); | |
934 special = tern_insert_int(special, "pagedown", RENDERKEY_PAGEDOWN); | |
935 special = tern_insert_int(special, "f1", RENDERKEY_F1); | |
936 special = tern_insert_int(special, "f2", RENDERKEY_F2); | |
937 special = tern_insert_int(special, "f3", RENDERKEY_F3); | |
938 special = tern_insert_int(special, "f4", RENDERKEY_F4); | |
939 special = tern_insert_int(special, "f5", RENDERKEY_F5); | |
940 special = tern_insert_int(special, "f6", RENDERKEY_F6); | |
941 special = tern_insert_int(special, "f7", RENDERKEY_F7); | |
942 special = tern_insert_int(special, "f8", RENDERKEY_F8); | |
943 special = tern_insert_int(special, "f9", RENDERKEY_F9); | |
944 special = tern_insert_int(special, "f10", RENDERKEY_F10); | |
945 special = tern_insert_int(special, "f11", RENDERKEY_F11); | |
946 special = tern_insert_int(special, "f12", RENDERKEY_F12); | |
947 special = tern_insert_int(special, "select", RENDERKEY_SELECT); | |
948 special = tern_insert_int(special, "play", RENDERKEY_PLAY); | |
949 special = tern_insert_int(special, "search", RENDERKEY_SEARCH); | |
950 special = tern_insert_int(special, "back", RENDERKEY_BACK); | |
951 special = tern_insert_int(special, "np0", RENDERKEY_NP0); | |
952 special = tern_insert_int(special, "np1", RENDERKEY_NP1); | |
953 special = tern_insert_int(special, "np2", RENDERKEY_NP2); | |
954 special = tern_insert_int(special, "np3", RENDERKEY_NP3); | |
955 special = tern_insert_int(special, "np4", RENDERKEY_NP4); | |
956 special = tern_insert_int(special, "np5", RENDERKEY_NP5); | |
957 special = tern_insert_int(special, "np6", RENDERKEY_NP6); | |
958 special = tern_insert_int(special, "np7", RENDERKEY_NP7); | |
959 special = tern_insert_int(special, "np8", RENDERKEY_NP8); | |
960 special = tern_insert_int(special, "np9", RENDERKEY_NP9); | |
961 special = tern_insert_int(special, "np/", RENDERKEY_NP_DIV); | |
962 special = tern_insert_int(special, "np*", RENDERKEY_NP_MUL); | |
963 special = tern_insert_int(special, "np-", RENDERKEY_NP_MIN); | |
964 special = tern_insert_int(special, "np+", RENDERKEY_NP_PLUS); | |
965 special = tern_insert_int(special, "npenter", RENDERKEY_NP_ENTER); | |
966 special = tern_insert_int(special, "np.", RENDERKEY_NP_STOP); | |
967 | |
968 tern_node *padbuttons = get_pad_buttons(); | |
969 | |
970 tern_node *mousebuttons = get_mouse_buttons(); | |
971 | |
972 tern_node * keys = tern_find_path(config, "bindings\0keys\0", TVAL_NODE).ptrval; | |
973 process_keys(keys, special, padbuttons, mousebuttons, NULL); | |
974 | |
975 memset(mice, 0, sizeof(mice)); | |
976 tern_node * mice = tern_find_path(config, "bindings\0mice\0", TVAL_NODE).ptrval; | |
977 if (mice) { | |
978 tern_node *buttonmaps[2] = {padbuttons, mousebuttons}; | |
979 tern_foreach(mice, process_mouse, buttonmaps); | |
980 } | |
981 tern_node * speed_nodes = tern_find_path(config, "clocks\0speeds\0", TVAL_NODE).ptrval; | |
982 speeds = malloc(sizeof(uint32_t)); | |
983 speeds[0] = 100; | |
984 process_speeds(speed_nodes, NULL); | |
985 for (int i = 0; i < num_speeds; i++) | |
986 { | |
987 if (!speeds[i]) { | |
988 warning("Speed index %d was not set to a valid percentage!", i); | |
989 speeds[i] = 100; | |
990 } | |
991 } | |
992 } | |
993 | |
994 void bindings_set_mouse_mode(uint8_t mode) | |
995 { | |
996 mouse_mode = mode; | |
997 if (mode == MOUSE_RELATIVE) { | |
998 render_relative_mouse(1); | |
999 } | |
1000 } |