diff bindings.c @ 1583:430dd12e4010

Refactor to split device bindings from IO emulation code
author Michael Pavone <pavone@retrodev.com>
date Sat, 05 May 2018 23:30:40 -0700
parents
children ea687ca7d845
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bindings.c	Sat May 05 23:30:40 2018 -0700
@@ -0,0 +1,1000 @@
+#include "render.h"
+#include "system.h"
+#include "io.h"
+#include "blastem.h"
+#include "saves.h"
+#include "util.h"
+#include "genesis.h"
+#include "menu.h"
+#include "bindings.h"
+#ifndef DISABLE_NUKLEAR
+#include "nuklear_ui/blastem_nuklear.h"
+#endif
+
+enum {
+	BIND_NONE,
+	BIND_UI,
+	BIND_GAMEPAD,
+	BIND_MOUSE
+};
+
+typedef enum {
+	UI_DEBUG_MODE_INC,
+	UI_DEBUG_PAL_INC,
+	UI_ENTER_DEBUGGER,
+	UI_SAVE_STATE,
+	UI_SET_SPEED,
+	UI_NEXT_SPEED,
+	UI_PREV_SPEED,
+	UI_RELEASE_MOUSE,
+	UI_TOGGLE_KEYBOARD_CAPTURE,
+	UI_TOGGLE_FULLSCREEN,
+	UI_SOFT_RESET,
+	UI_RELOAD,
+	UI_SMS_PAUSE,
+	UI_SCREENSHOT,
+	UI_EXIT
+} ui_action;
+
+typedef struct {
+	uint8_t bind_type;
+	uint8_t subtype_a;
+	uint8_t subtype_b;
+} keybinding;
+
+typedef struct {
+	keybinding bindings[4];
+	uint8_t    state;
+} joydpad;
+
+typedef struct {
+	keybinding positive;
+	keybinding negative;
+	int16_t    value;
+} joyaxis;
+
+typedef struct {
+	keybinding *buttons;
+	joydpad    *dpads;
+	joyaxis    *axes;
+	uint32_t   num_buttons; //number of entries in the buttons array, not necessarily the number of buttons on the device
+	uint32_t   num_dpads;   //number of entries in the dpads array, not necessarily the number of dpads on the device
+	uint32_t   num_axes;    //number of entries in the axes array, not necessarily the number of dpads on the device
+} joystick;
+
+typedef struct {
+	keybinding buttons[MAX_MOUSE_BUTTONS];
+	keybinding motion;
+} mousebinding;
+
+#define DEFAULT_JOYBUTTON_ALLOC 12
+static keybinding *bindings[0x10000];
+static joystick joysticks[MAX_JOYSTICKS];
+static mousebinding mice[MAX_MICE];
+const uint8_t dpadbits[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
+
+static void do_bind(keybinding *binding, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b)
+{
+	binding->bind_type = bind_type;
+	binding->subtype_a = subtype_a;
+	binding->subtype_b = subtype_b;
+}
+
+void bind_key(int keycode, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b)
+{
+	int bucket = keycode >> 15 & 0xFFFF;
+	if (!bindings[bucket]) {
+		bindings[bucket] = malloc(sizeof(keybinding) * 0x8000);
+		memset(bindings[bucket], 0, sizeof(keybinding) * 0x8000);
+	}
+	int idx = keycode & 0x7FFF;
+	do_bind(bindings[bucket] + idx, bind_type, subtype_a, subtype_b);
+}
+
+void bind_button(int joystick, int button, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b)
+{
+	if (joystick >= MAX_JOYSTICKS) {
+		return;
+	}
+	if (!joysticks[joystick].buttons) {
+		joysticks[joystick].num_buttons = button < DEFAULT_JOYBUTTON_ALLOC ? DEFAULT_JOYBUTTON_ALLOC : button + 1;
+		joysticks[joystick].buttons = calloc(joysticks[joystick].num_buttons, sizeof(keybinding));
+	} else if (joysticks[joystick].num_buttons <= button) {
+		uint32_t old_capacity = joysticks[joystick].num_buttons;
+		joysticks[joystick].num_buttons *= 2;
+		joysticks[joystick].buttons = realloc(joysticks[joystick].buttons, sizeof(keybinding) * joysticks[joystick].num_buttons);
+		memset(joysticks[joystick].buttons + old_capacity, 0, joysticks[joystick].num_buttons - old_capacity);
+	}
+	do_bind(joysticks[joystick].buttons + button, bind_type, subtype_a, subtype_b);
+}
+
+void bind_dpad(int joystick, int dpad, int direction, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b)
+{
+	if (joystick >= MAX_JOYSTICKS) {
+		return;
+	}
+	if (!joysticks[joystick].dpads) {
+		//multiple D-pads/hats are not common, so don't allocate any extra space
+		joysticks[joystick].dpads = calloc(dpad+1, sizeof(joydpad));
+		joysticks[joystick].num_dpads = dpad+1;
+	} else if (joysticks[joystick].num_dpads <= dpad) {
+		uint32_t old_capacity = joysticks[joystick].num_dpads;
+		joysticks[joystick].num_dpads *= 2;
+		joysticks[joystick].dpads = realloc(joysticks[joystick].dpads, sizeof(joydpad) * joysticks[joystick].num_dpads);
+		memset(joysticks[joystick].dpads + old_capacity, 0, (joysticks[joystick].num_dpads - old_capacity) * sizeof(joydpad));
+	}
+	for (int i = 0; i < 4; i ++) {
+		if (dpadbits[i] & direction) {
+			do_bind(joysticks[joystick].dpads[dpad].bindings + i, bind_type, subtype_a, subtype_b);
+			break;
+		}
+	}
+}
+
+void bind_axis(int joystick, int axis, int positive, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b)
+{
+	if (joystick >= MAX_JOYSTICKS) {
+		return;
+	}
+	if (!joysticks[joystick].axes) {
+		//typical gamepad has 4 axes
+		joysticks[joystick].num_axes = axis+1 > 4 ? axis+1 : 4;
+		joysticks[joystick].axes = calloc(joysticks[joystick].num_axes, sizeof(joyaxis));
+	} else if (joysticks[joystick].num_axes <= axis) {
+		uint32_t old_capacity = joysticks[joystick].num_axes;
+		joysticks[joystick].num_axes *= 2;
+		joysticks[joystick].axes = realloc(joysticks[joystick].axes, sizeof(joyaxis) * joysticks[joystick].num_axes);
+		memset(joysticks[joystick].axes + old_capacity, 0, (joysticks[joystick].num_axes - old_capacity) * sizeof(joyaxis));
+	}
+	if (positive) {
+		do_bind(&joysticks[joystick].axes[axis].positive, bind_type, subtype_a, subtype_b);
+	} else {
+		do_bind(&joysticks[joystick].axes[axis].negative, bind_type, subtype_a, subtype_b);
+	}
+}
+
+void reset_joystick_bindings(int joystick)
+{
+	if (joystick >= MAX_JOYSTICKS) {
+		return;
+	}
+	if (joysticks[joystick].buttons) {
+		for (int i = 0; i < joysticks[joystick].num_buttons; i++)
+		{
+			joysticks[joystick].buttons[i].bind_type = BIND_NONE;
+		}
+	}
+	if (joysticks[joystick].dpads) {
+		for (int i = 0; i < joysticks[joystick].num_dpads; i++)
+		{
+			for (int dir = 0; dir < 4; dir++)
+			{
+				joysticks[joystick].dpads[i].bindings[dir].bind_type = BIND_NONE;
+			}
+		}
+	}
+	if (joysticks[joystick].axes) {
+		for (int i = 0; i < joysticks[joystick].num_axes; i++)
+		{
+			joysticks[joystick].axes[i].positive.bind_type = BIND_NONE;
+			joysticks[joystick].axes[i].negative.bind_type = BIND_NONE;
+		}
+	}
+}
+
+void handle_binding_down(keybinding * binding)
+{
+	if (!current_system) {
+		return;
+	}
+	if (binding->bind_type == BIND_GAMEPAD && current_system && current_system->gamepad_down)
+	{
+		current_system->gamepad_down(current_system, binding->subtype_a, binding->subtype_b);
+	}
+	else if (binding->bind_type == BIND_MOUSE && current_system && current_system->mouse_down)
+	{
+		current_system->mouse_down(current_system, binding->subtype_a, binding->subtype_b);
+	}
+}
+
+static uint8_t keyboard_captured;
+void handle_keydown(int keycode, uint8_t scancode)
+{
+	int bucket = keycode >> 15 & 0xFFFF;
+	int idx = keycode & 0x7FFF;
+	keybinding * binding = bindings[bucket] ? bindings[bucket] + idx : NULL;
+	if (binding && (!keyboard_captured || (binding->bind_type == BIND_UI && binding->subtype_a == UI_TOGGLE_KEYBOARD_CAPTURE))) {
+		handle_binding_down(binding);
+	} else if (keyboard_captured && current_system && current_system->keyboard_down) {
+		current_system->keyboard_down(current_system, scancode);
+	}
+}
+
+void handle_joydown(int joystick, int button)
+{
+	if (joystick >= MAX_JOYSTICKS || button >= joysticks[joystick].num_buttons) {
+		return;
+	}
+	keybinding * binding = joysticks[joystick].buttons + button;
+	handle_binding_down(binding);
+}
+
+static uint8_t mouse_mode = MOUSE_NONE;
+static uint8_t mouse_captured;
+void handle_mousedown(int mouse, int button)
+{
+	if (mouse_mode == MOUSE_CAPTURE && !mouse_captured) {
+		mouse_captured = 1;
+		render_relative_mouse(1);
+		return;
+	}
+	if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) {
+		return;
+	}
+	keybinding * binding = mice[mouse].buttons + button - 1;
+	handle_binding_down(binding);
+}
+
+static uint8_t ui_debug_mode = 0;
+static uint8_t ui_debug_pal = 0;
+
+static int current_speed = 0;
+static int num_speeds = 1;
+static uint32_t * speeds = NULL;
+
+static uint8_t mouse_captured;
+
+#ifdef _WIN32
+#define localtime_r(a,b) localtime(a)
+#endif
+
+void handle_binding_up(keybinding * binding)
+{
+	switch(binding->bind_type)
+	{
+	case BIND_GAMEPAD:
+		if (current_system && current_system->gamepad_up) {
+			current_system->gamepad_up(current_system, binding->subtype_a, binding->subtype_b);
+		}
+		break;
+	case BIND_MOUSE:
+		if (current_system && current_system->mouse_up) {
+			current_system->mouse_up(current_system, binding->subtype_a, binding->subtype_b);
+		}
+		break;
+	case BIND_UI:
+		switch (binding->subtype_a)
+		{
+		case UI_DEBUG_MODE_INC:
+			current_system->inc_debug_mode(current_system);
+			break;
+		case UI_DEBUG_PAL_INC:
+			current_system->inc_debug_pal(current_system);
+			break;
+		case UI_ENTER_DEBUGGER:
+			current_system->enter_debugger = 1;
+			break;
+		case UI_SAVE_STATE:
+			current_system->save_state = QUICK_SAVE_SLOT+1;
+			break;
+		case UI_NEXT_SPEED:
+			current_speed++;
+			if (current_speed >= num_speeds) {
+				current_speed = 0;
+			}
+			printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]);
+			current_system->set_speed_percent(current_system, speeds[current_speed]);
+			break;
+		case UI_PREV_SPEED:
+			current_speed--;
+			if (current_speed < 0) {
+				current_speed = num_speeds - 1;
+			}
+			printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]);
+			current_system->set_speed_percent(current_system, speeds[current_speed]);
+			break;
+		case UI_SET_SPEED:
+			if (binding->subtype_b < num_speeds) {
+				current_speed = binding->subtype_b;
+				printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]);
+				current_system->set_speed_percent(current_system, speeds[current_speed]);
+			} else {
+				printf("Setting speed to %d\n", speeds[current_speed]);
+				current_system->set_speed_percent(current_system, speeds[current_speed]);
+			}
+			break;
+		case UI_RELEASE_MOUSE:
+			if (mouse_captured) {
+				mouse_captured = 0;
+				render_relative_mouse(0);
+			}
+			break;
+		case UI_TOGGLE_KEYBOARD_CAPTURE:
+			if (current_system && current_system->has_keyboard) {
+				keyboard_captured = !keyboard_captured;
+			}
+			break;
+		case UI_TOGGLE_FULLSCREEN:
+			render_toggle_fullscreen();
+			break;
+		case UI_SOFT_RESET:
+			current_system->soft_reset(current_system);
+			break;
+		case UI_RELOAD:
+			reload_media();
+			break;
+		case UI_SMS_PAUSE:
+			if (current_system && current_system->gamepad_down) {
+				current_system->gamepad_down(current_system, GAMEPAD_MAIN_UNIT, MAIN_UNIT_PAUSE);
+			}
+			break;
+		case UI_SCREENSHOT: {
+			char *screenshot_base = tern_find_path(config, "ui\0screenshot_path\0", TVAL_PTR).ptrval;
+			if (!screenshot_base) {
+				screenshot_base = "$HOME";
+			}
+			tern_node *vars = tern_insert_ptr(NULL, "HOME", get_home_dir());
+			vars = tern_insert_ptr(vars, "EXEDIR", get_exe_dir());
+			screenshot_base = replace_vars(screenshot_base, vars, 1);
+			tern_free(vars);
+			time_t now = time(NULL);
+			struct tm local_store;
+			char fname_part[256];
+			char *template = tern_find_path(config, "ui\0screenshot_template\0", TVAL_PTR).ptrval;
+			if (!template) {
+				template = "blastem_%c.ppm";
+			}
+			strftime(fname_part, sizeof(fname_part), template, localtime_r(&now, &local_store));
+			char const *parts[] = {screenshot_base, PATH_SEP, fname_part};
+			char *path = alloc_concat_m(3, parts);
+			free(screenshot_base);
+			render_save_screenshot(path);
+			break;
+		}
+		case UI_EXIT:
+#ifndef DISABLE_NUKLEAR
+			if (is_nuklear_active()) {
+				show_pause_menu();
+			} else {
+#endif
+			current_system->request_exit(current_system);
+			if (current_system->type == SYSTEM_GENESIS) {
+				genesis_context *gen = (genesis_context *)current_system;
+				if (gen->extra) {
+					//TODO: More robust mechanism for detecting menu
+					menu_context *menu = gen->extra;
+					menu->external_game_load = 1;
+				}
+			}
+#ifndef DISABLE_NUKLEAR
+			}
+#endif
+			break;
+		}
+		break;
+	}
+}
+
+void handle_keyup(int keycode, uint8_t scancode)
+{
+	int bucket = keycode >> 15 & 0xFFFF;
+	int idx = keycode & 0x7FFF;
+	keybinding * binding = bindings[bucket] ? bindings[bucket] + idx : NULL;
+	if (binding && (!keyboard_captured || (binding->bind_type == BIND_UI && binding->subtype_a == UI_TOGGLE_KEYBOARD_CAPTURE))) {
+		handle_binding_up(binding);
+	} else if (keyboard_captured && current_system && current_system->keyboard_up) {
+		current_system->keyboard_up(current_system, scancode);
+	}
+}
+
+void handle_joyup(int joystick, int button)
+{
+	if (joystick >= MAX_JOYSTICKS  || button >= joysticks[joystick].num_buttons) {
+		return;
+	}
+	keybinding * binding = joysticks[joystick].buttons + button;
+	handle_binding_up(binding);
+}
+
+void handle_joy_dpad(int joystick, int dpadnum, uint8_t value)
+{
+	if (joystick >= MAX_JOYSTICKS  || dpadnum >= joysticks[joystick].num_dpads) {
+		return;
+	}
+	joydpad * dpad = joysticks[joystick].dpads + dpadnum;
+	uint8_t newdown = (value ^ dpad->state) & value;
+	uint8_t newup = ((~value) ^ (~dpad->state)) & (~value);
+	dpad->state = value;
+	for (int i = 0; i < 4; i++) {
+		if (newdown & dpadbits[i]) {
+			handle_binding_down(dpad->bindings + i);
+		} else if(newup & dpadbits[i]) {
+			handle_binding_up(dpad->bindings + i);
+		}
+	}
+}
+
+#define JOY_AXIS_THRESHOLD 2000
+
+void handle_joy_axis(int joystick, int axis, int16_t value)
+{
+	if (joystick >= MAX_JOYSTICKS  || axis >= joysticks[joystick].num_axes) {
+		return;
+	}
+	joyaxis *jaxis = joysticks[joystick].axes + axis;
+	int old_active = abs(jaxis->value) > JOY_AXIS_THRESHOLD;
+	int new_active = abs(value) > JOY_AXIS_THRESHOLD;
+	int old_pos = jaxis->value > 0;
+	int new_pos = value > 0;
+	jaxis->value = value;
+	if (old_active && (!new_active || old_pos != new_pos)) {
+		//previously activated direction is no longer active
+		handle_binding_up(old_pos ? &jaxis->positive : &jaxis->negative);
+	}
+	if (new_active && (!old_active || old_pos != new_pos)) {
+		//previously unactivated direction is now active
+		handle_binding_down(new_pos ? &jaxis->positive : &jaxis->negative);
+	}
+}
+
+void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay)
+{
+	if (mouse >= MAX_MICE || !current_system) {
+		return;
+	}
+	if (mice[mouse].motion.bind_type == BIND_MOUSE && mice[mouse].motion.subtype_b == PSEUDO_BUTTON_MOTION) {
+		uint8_t target_mouse = mice[mouse].motion.subtype_a;
+		switch(mouse_mode)
+		{
+		case MOUSE_NONE:
+			break;
+		case MOUSE_ABSOLUTE: {
+			if (current_system->mouse_motion_absolute) {
+				float scale_x = (render_emulated_width() * 2.0f) / ((float)render_width());
+				float scale_y = (render_emulated_height() * 2.0f) / ((float)render_height());
+				int32_t adj_x = x * scale_x + 2 * render_overscan_left() - 2 * BORDER_LEFT;
+				int32_t adj_y = y * scale_y + 2 * render_overscan_top() - 4;
+				
+				current_system->mouse_motion_absolute(current_system, target_mouse, adj_x, adj_y);
+			}
+			break;
+		}
+		case MOUSE_RELATIVE: {
+			if (current_system->mouse_motion_relative) {
+				current_system->mouse_motion_relative(current_system, target_mouse, deltax, deltay);
+			}
+			break;
+		}
+		case MOUSE_CAPTURE: {
+			if (mouse_captured && current_system->mouse_motion_relative) {
+				current_system->mouse_motion_relative(current_system, target_mouse, deltax, deltay);
+			}
+			break;
+		}
+		}
+	} else {
+		handle_binding_up(&mice[mouse].motion);
+	}
+}
+
+void handle_mouseup(int mouse, int button)
+{
+	if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) {
+		return;
+	}
+	keybinding * binding = mice[mouse].buttons + button - 1;
+	handle_binding_up(binding);
+}
+
+void bindings_release_capture(void)
+{
+	if (mouse_mode == MOUSE_RELATIVE || (mouse_mode == MOUSE_CAPTURE && mouse_captured)) {
+		render_relative_mouse(0);
+	}
+	keyboard_captured = 0;
+}
+
+void bindings_reacquire_capture(void)
+{
+	if (mouse_mode == MOUSE_RELATIVE || (mouse_mode == MOUSE_CAPTURE && mouse_captured)) {
+		render_relative_mouse(1);
+	}
+}
+
+int parse_binding_target(char * target, tern_node * padbuttons, tern_node *mousebuttons, uint8_t * subtype_a, uint8_t * subtype_b)
+{
+	const int gpadslen = strlen("gamepads.");
+	const int mouselen = strlen("mouse.");
+	if (!strncmp(target, "gamepads.", gpadslen)) {
+		if (target[gpadslen] >= '1' && target[gpadslen] <= '8') {
+			int padnum = target[gpadslen] - '0';
+			int button = tern_find_int(padbuttons, target + gpadslen + 1, 0);
+			if (button) {
+				*subtype_a = padnum;
+				*subtype_b = button;
+				return BIND_GAMEPAD;
+			} else {
+				if (target[gpadslen+1]) {
+					warning("Gamepad mapping string '%s' refers to an invalid button '%s'\n", target, target + gpadslen + 1);
+				} else {
+					warning("Gamepad mapping string '%s' has no button component\n", target);
+				}
+			}
+		} else {
+			warning("Gamepad mapping string '%s' refers to an invalid gamepad number %c\n", target, target[gpadslen]);
+		}
+	} else if(!strncmp(target, "mouse.", mouselen)) {
+		if (target[mouselen] >= '1' && target[mouselen] <= '8') {
+			int mousenum = target[mouselen] - '0';
+			int button = tern_find_int(mousebuttons, target + mouselen + 1, 0);
+			if (button) {
+				*subtype_a = mousenum;
+				*subtype_b = button;
+				return BIND_MOUSE;
+			} else {
+				if (target[mouselen+1]) {
+					warning("Mouse mapping string '%s' refers to an invalid button '%s'\n", target, target + mouselen + 1);
+				} else {
+					warning("Mouse mapping string '%s' has no button component\n", target);
+				}
+			}
+		} else {
+			warning("Gamepad mapping string '%s' refers to an invalid mouse number %c\n", target, target[mouselen]);
+		}
+	} else if(!strncmp(target, "ui.", strlen("ui."))) {
+		if (!strcmp(target + 3, "vdp_debug_mode")) {
+			*subtype_a = UI_DEBUG_MODE_INC;
+		} else if(!strcmp(target + 3, "vdp_debug_pal")) {
+			*subtype_a = UI_DEBUG_PAL_INC;
+		} else if(!strcmp(target + 3, "enter_debugger")) {
+			*subtype_a = UI_ENTER_DEBUGGER;
+		} else if(!strcmp(target + 3, "save_state")) {
+			*subtype_a = UI_SAVE_STATE;
+		} else if(!strncmp(target + 3, "set_speed.", strlen("set_speed."))) {
+			*subtype_a = UI_SET_SPEED;
+			*subtype_b = atoi(target + 3 + strlen("set_speed."));
+		} else if(!strcmp(target + 3, "next_speed")) {
+			*subtype_a = UI_NEXT_SPEED;
+		} else if(!strcmp(target + 3, "prev_speed")) {
+			*subtype_a = UI_PREV_SPEED;
+		} else if(!strcmp(target + 3, "release_mouse")) {
+			*subtype_a = UI_RELEASE_MOUSE;
+		} else if(!strcmp(target + 3, "toggle_keyboard_captured")) {
+			*subtype_a = UI_TOGGLE_KEYBOARD_CAPTURE;
+		} else if (!strcmp(target + 3, "toggle_fullscreen")) {
+			*subtype_a = UI_TOGGLE_FULLSCREEN;
+		} else if (!strcmp(target + 3, "soft_reset")) {
+			*subtype_a = UI_SOFT_RESET;
+		} else if (!strcmp(target + 3, "reload")) {
+			*subtype_a = UI_RELOAD;
+		} else if (!strcmp(target + 3, "sms_pause")) {
+			*subtype_a = UI_SMS_PAUSE;
+		} else if (!strcmp(target + 3, "screenshot")) {
+			*subtype_a = UI_SCREENSHOT;
+		} else if(!strcmp(target + 3, "exit")) {
+			*subtype_a = UI_EXIT;
+		} else {
+			warning("Unreconized UI binding type %s\n", target);
+			return 0;
+		}
+		return BIND_UI;
+	} else {
+		warning("Unrecognized binding type %s\n", target);
+	}
+	return 0;
+}
+
+void process_keys(tern_node * cur, tern_node * special, tern_node * padbuttons, tern_node *mousebuttons, char * prefix)
+{
+	char * curstr = NULL;
+	int len;
+	if (!cur) {
+		return;
+	}
+	char onec[2];
+	if (prefix) {
+		len = strlen(prefix);
+		curstr = malloc(len + 2);
+		memcpy(curstr, prefix, len);
+	} else {
+		curstr = onec;
+		len = 0;
+	}
+	curstr[len] = cur->el;
+	curstr[len+1] = 0;
+	if (cur->el) {
+		process_keys(cur->straight.next, special, padbuttons, mousebuttons, curstr);
+	} else {
+		int keycode = tern_find_int(special, curstr, 0);
+		if (!keycode) {
+			keycode = curstr[0];
+			if (curstr[1] != 0) {
+				warning("%s is not recognized as a key identifier, truncating to %c\n", curstr, curstr[0]);
+			}
+		}
+		char * target = cur->straight.value.ptrval;
+		uint8_t subtype_a = 0, subtype_b = 0;
+		int bindtype = parse_binding_target(target, padbuttons, mousebuttons, &subtype_a, &subtype_b);
+		bind_key(keycode, bindtype, subtype_a, subtype_b);
+	}
+	process_keys(cur->left, special, padbuttons, mousebuttons, prefix);
+	process_keys(cur->right, special, padbuttons, mousebuttons, prefix);
+	if (curstr && len) {
+		free(curstr);
+	}
+}
+
+void process_speeds(tern_node * cur, char * prefix)
+{
+	char * curstr = NULL;
+	int len;
+	if (!cur) {
+		return;
+	}
+	char onec[2];
+	if (prefix) {
+		len = strlen(prefix);
+		curstr = malloc(len + 2);
+		memcpy(curstr, prefix, len);
+	} else {
+		curstr = onec;
+		len = 0;
+	}
+	curstr[len] = cur->el;
+	curstr[len+1] = 0;
+	if (cur->el) {
+		process_speeds(cur->straight.next, curstr);
+	} else {
+		char *end;
+		long speed_index = strtol(curstr, &end, 10);
+		if (speed_index < 0 || end == curstr || *end) {
+			warning("%s is not a valid speed index", curstr);
+		} else {
+			if (speed_index >= num_speeds) {
+				speeds = realloc(speeds, sizeof(uint32_t) * (speed_index+1));
+				for(; num_speeds < speed_index + 1; num_speeds++) {
+					speeds[num_speeds] = 0;
+				}
+			}
+			speeds[speed_index] = atoi(cur->straight.value.ptrval);
+			if (speeds[speed_index] < 1) {
+				warning("%s is not a valid speed percentage, setting speed %d to 100", cur->straight.value.ptrval, speed_index);
+				speeds[speed_index] = 100;
+			}
+		}
+	}
+	process_speeds(cur->left, prefix);
+	process_speeds(cur->right, prefix);
+	if (curstr && len) {
+		free(curstr);
+	}
+}
+
+typedef struct {
+	tern_node *padbuttons;
+	tern_node *mousebuttons;
+	int       mouseidx;
+} pmb_state;
+
+void process_mouse_button(char *buttonstr, tern_val value, uint8_t valtype, void *data)
+{
+	pmb_state *state = data;
+	int buttonnum = atoi(buttonstr);
+	if (buttonnum < 1 || buttonnum > MAX_MOUSE_BUTTONS) {
+		warning("Mouse button %s is out of the supported range of 1-8\n", buttonstr);
+		return;
+	}
+	if (valtype != TVAL_PTR) {
+		warning("Mouse button %s is not a scalar value!\n", buttonstr);
+		return;
+	}
+	buttonnum--;
+	uint8_t subtype_a = 0, subtype_b = 0;
+	int bindtype = parse_binding_target(value.ptrval, state->padbuttons, state->mousebuttons, &subtype_a, &subtype_b);
+	mice[state->mouseidx].buttons[buttonnum].bind_type = bindtype;
+	mice[state->mouseidx].buttons[buttonnum].subtype_a = subtype_a;
+	mice[state->mouseidx].buttons[buttonnum].subtype_b = subtype_b;
+}
+
+void process_mouse(char *mousenum, tern_val value, uint8_t valtype, void *data)
+{
+	tern_node **buttonmaps = data;
+	if (valtype != TVAL_NODE) {
+		warning("Binding for mouse %s is a scalar!\n", mousenum);
+		return;
+	}
+	tern_node *mousedef = value.ptrval;
+	tern_node *padbuttons = buttonmaps[0];
+	tern_node *mousebuttons = buttonmaps[1];
+
+	int mouseidx = atoi(mousenum);
+	if (mouseidx < 0 || mouseidx >= MAX_MICE) {
+		warning("Mouse numbers must be between 0 and %d, but %d is not\n", MAX_MICE, mouseidx);
+		return;
+	}
+	char *motion = tern_find_ptr(mousedef, "motion");
+	if (motion) {
+		uint8_t subtype_a = 0, subtype_b = 0;
+		int bindtype = parse_binding_target(motion, padbuttons, mousebuttons, &subtype_a, &subtype_b);
+		mice[mouseidx].motion.bind_type = bindtype;
+		mice[mouseidx].motion.subtype_a = subtype_a;
+		mice[mouseidx].motion.subtype_b = subtype_b;
+	}
+	tern_node *buttons = tern_find_path(mousedef, "buttons\0\0", TVAL_NODE).ptrval;
+	if (buttons) {
+		pmb_state state = {padbuttons, mousebuttons, mouseidx};
+		tern_foreach(buttons, process_mouse_button, &state);
+	}
+}
+
+typedef struct {
+	int       padnum;
+	tern_node *padbuttons;
+	tern_node *mousebuttons;
+} pad_button_state;
+
+
+static long map_warning_pad = -1;
+void process_pad_button(char *key, tern_val val, uint8_t valtype, void *data)
+{
+	pad_button_state *state = data;
+	int hostpadnum = state->padnum;
+	if (valtype != TVAL_PTR) {
+		warning("Pad button %s has a non-scalar value\n", key);
+		return;
+	}
+	uint8_t subtype_a = 0, subtype_b = 0;
+	int bindtype = parse_binding_target(val.ptrval, state->padbuttons, state->mousebuttons, &subtype_a, &subtype_b);
+	char *end;
+	long hostbutton = strtol(key, &end, 10);
+	if (*end) {
+		//key is not a valid base 10 integer
+		hostbutton = render_translate_input_name(hostpadnum, key, 0);
+		if (hostbutton < 0) {
+			if (hostbutton == RENDER_INVALID_NAME) {
+				warning("%s is not a valid gamepad input name\n", key);
+			} else if (hostbutton == RENDER_NOT_MAPPED && hostpadnum != map_warning_pad) {
+				warning("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum);
+				map_warning_pad = hostpadnum;
+			}
+			return;
+		}
+		if (hostbutton & RENDER_DPAD_BIT) {
+			bind_dpad(hostpadnum, render_dpad_part(hostbutton), render_direction_part(hostbutton), bindtype, subtype_a, subtype_b);
+			return;
+		} else if (hostbutton & RENDER_AXIS_BIT) {
+			bind_axis(hostpadnum, render_axis_part(hostbutton), 1, bindtype, subtype_a, subtype_b);
+			return;
+		}
+	}
+	bind_button(hostpadnum, hostbutton, bindtype, subtype_a, subtype_b);
+}
+
+void process_pad_axis(char *key, tern_val val, uint8_t valtype, void *data)
+{
+	key = strdup(key);
+	pad_button_state *state = data;
+	int hostpadnum = state->padnum;
+	if (valtype != TVAL_PTR) {
+		warning("Mapping for axis %s has a non-scalar value", key);
+		return;
+	}
+	uint8_t subtype_a = 0, subtype_b = 0;
+	int bindtype = parse_binding_target(val.ptrval, state->padbuttons, state->mousebuttons, &subtype_a, &subtype_b);
+	char *modifier = strchr(key, '.');
+	int positive = 1;
+	if (modifier) {
+		*modifier = 0;
+		modifier++;
+		if (!strcmp("negative", modifier)) {
+			positive = 0;
+		} else if(strcmp("positive", modifier)) {
+			warning("Invalid axis modifier %s for axis %s on pad %d\n", modifier, key, hostpadnum);
+		}
+	}
+	char *end;
+	long axis = strtol(key, &end, 10);
+	if (*end) {
+		//key is not a valid base 10 integer
+		axis = render_translate_input_name(hostpadnum, key, 1);
+		if (axis < 0) {
+			if (axis == RENDER_INVALID_NAME) {
+				warning("%s is not a valid gamepad input name\n", key);
+			} else if (axis == RENDER_NOT_MAPPED && hostpadnum != map_warning_pad) {
+				warning("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum);
+				map_warning_pad = hostpadnum;
+			}
+			goto done;
+		}
+		if (axis & RENDER_DPAD_BIT) {
+			bind_dpad(hostpadnum, render_dpad_part(axis), render_direction_part(axis), bindtype, subtype_a, subtype_b);
+			goto done;
+		} else if (axis & RENDER_AXIS_BIT) {
+			axis = render_axis_part(axis);
+		} else {
+			bind_button(hostpadnum, axis, bindtype, subtype_a, subtype_b);
+			goto done;
+		}
+	}
+	bind_axis(hostpadnum, axis, positive, bindtype, subtype_a, subtype_b);
+done:
+	free(key);
+	return;
+}
+
+static tern_node *get_pad_buttons()
+{
+	static tern_node *padbuttons;
+	if (!padbuttons) {
+		padbuttons = tern_insert_int(NULL, ".up", DPAD_UP);
+		padbuttons = tern_insert_int(padbuttons, ".down", DPAD_DOWN);
+		padbuttons = tern_insert_int(padbuttons, ".left", DPAD_LEFT);
+		padbuttons = tern_insert_int(padbuttons, ".right", DPAD_RIGHT);
+		padbuttons = tern_insert_int(padbuttons, ".a", BUTTON_A);
+		padbuttons = tern_insert_int(padbuttons, ".b", BUTTON_B);
+		padbuttons = tern_insert_int(padbuttons, ".c", BUTTON_C);
+		padbuttons = tern_insert_int(padbuttons, ".x", BUTTON_X);
+		padbuttons = tern_insert_int(padbuttons, ".y", BUTTON_Y);
+		padbuttons = tern_insert_int(padbuttons, ".z", BUTTON_Z);
+		padbuttons = tern_insert_int(padbuttons, ".start", BUTTON_START);
+		padbuttons = tern_insert_int(padbuttons, ".mode", BUTTON_MODE);
+	}
+	return padbuttons;
+}
+
+static tern_node *get_mouse_buttons()
+{
+	static tern_node *mousebuttons;
+	if (!mousebuttons) {
+		mousebuttons = tern_insert_int(NULL, ".left", MOUSE_LEFT);
+		mousebuttons = tern_insert_int(mousebuttons, ".middle", MOUSE_MIDDLE);
+		mousebuttons = tern_insert_int(mousebuttons, ".right", MOUSE_RIGHT);
+		mousebuttons = tern_insert_int(mousebuttons, ".start", MOUSE_START);
+		mousebuttons = tern_insert_int(mousebuttons, ".motion", PSEUDO_BUTTON_MOTION);
+	}
+	return mousebuttons;
+}
+
+void handle_joy_added(int joystick)
+{
+	if (joystick > MAX_JOYSTICKS) {
+		return;
+	}
+	tern_node * pads = tern_find_path(config, "bindings\0pads\0", TVAL_NODE).ptrval;
+	if (pads) {
+		char numstr[11];
+		sprintf(numstr, "%d", joystick);
+		tern_node * pad = tern_find_node(pads, numstr);
+		if (pad) {
+			tern_node * dpad_node = tern_find_node(pad, "dpads");
+			if (dpad_node) {
+				for (int dpad = 0; dpad < 10; dpad++)
+				{
+					numstr[0] = dpad + '0';
+					numstr[1] = 0;
+					tern_node * pad_dpad = tern_find_node(dpad_node, numstr);
+					char * dirs[] = {"up", "down", "left", "right"};
+					//TODO: Support controllers that have d-pads implemented as analog axes or buttons
+					int dirnums[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
+					for (int dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++) {
+						char * target = tern_find_ptr(pad_dpad, dirs[dir]);
+						if (target) {
+							uint8_t subtype_a = 0, subtype_b = 0;
+							int bindtype = parse_binding_target(target, get_pad_buttons(), get_mouse_buttons(), &subtype_a, &subtype_b);
+							bind_dpad(joystick, dpad, dirnums[dir], bindtype, subtype_a, subtype_b);
+						}
+					}
+				}
+			}
+			tern_node *button_node = tern_find_node(pad, "buttons");
+			if (button_node) {
+				pad_button_state state = {
+					.padnum = joystick,
+					.padbuttons = get_pad_buttons(),
+					.mousebuttons = get_mouse_buttons()
+				};
+				tern_foreach(button_node, process_pad_button, &state);
+			}
+			tern_node *axes_node = tern_find_node(pad, "axes");
+			if (axes_node) {
+				pad_button_state state = {
+					.padnum = joystick,
+					.padbuttons = get_pad_buttons(),
+					.mousebuttons = get_mouse_buttons()
+				};
+				tern_foreach(axes_node, process_pad_axis, &state);
+			}
+		}
+	}
+	
+}
+
+//only handles keyboards and mice as gamepads are handled on hotplug events
+void set_bindings(void)
+{
+	tern_node * special = tern_insert_int(NULL, "up", RENDERKEY_UP);
+	special = tern_insert_int(special, "down", RENDERKEY_DOWN);
+	special = tern_insert_int(special, "left", RENDERKEY_LEFT);
+	special = tern_insert_int(special, "right", RENDERKEY_RIGHT);
+	special = tern_insert_int(special, "enter", '\r');
+	special = tern_insert_int(special, "space", ' ');
+	special = tern_insert_int(special, "tab", '\t');
+	special = tern_insert_int(special, "backspace", '\b');
+	special = tern_insert_int(special, "esc", RENDERKEY_ESC);
+	special = tern_insert_int(special, "delete", RENDERKEY_DEL);
+	special = tern_insert_int(special, "lshift", RENDERKEY_LSHIFT);
+	special = tern_insert_int(special, "rshift", RENDERKEY_RSHIFT);
+	special = tern_insert_int(special, "lctrl", RENDERKEY_LCTRL);
+	special = tern_insert_int(special, "rctrl", RENDERKEY_RCTRL);
+	special = tern_insert_int(special, "lalt", RENDERKEY_LALT);
+	special = tern_insert_int(special, "ralt", RENDERKEY_RALT);
+	special = tern_insert_int(special, "home", RENDERKEY_HOME);
+	special = tern_insert_int(special, "end", RENDERKEY_END);
+	special = tern_insert_int(special, "pageup", RENDERKEY_PAGEUP);
+	special = tern_insert_int(special, "pagedown", RENDERKEY_PAGEDOWN);
+	special = tern_insert_int(special, "f1", RENDERKEY_F1);
+	special = tern_insert_int(special, "f2", RENDERKEY_F2);
+	special = tern_insert_int(special, "f3", RENDERKEY_F3);
+	special = tern_insert_int(special, "f4", RENDERKEY_F4);
+	special = tern_insert_int(special, "f5", RENDERKEY_F5);
+	special = tern_insert_int(special, "f6", RENDERKEY_F6);
+	special = tern_insert_int(special, "f7", RENDERKEY_F7);
+	special = tern_insert_int(special, "f8", RENDERKEY_F8);
+	special = tern_insert_int(special, "f9", RENDERKEY_F9);
+	special = tern_insert_int(special, "f10", RENDERKEY_F10);
+	special = tern_insert_int(special, "f11", RENDERKEY_F11);
+	special = tern_insert_int(special, "f12", RENDERKEY_F12);
+	special = tern_insert_int(special, "select", RENDERKEY_SELECT);
+	special = tern_insert_int(special, "play", RENDERKEY_PLAY);
+	special = tern_insert_int(special, "search", RENDERKEY_SEARCH);
+	special = tern_insert_int(special, "back", RENDERKEY_BACK);
+	special = tern_insert_int(special, "np0", RENDERKEY_NP0);
+	special = tern_insert_int(special, "np1", RENDERKEY_NP1);
+	special = tern_insert_int(special, "np2", RENDERKEY_NP2);
+	special = tern_insert_int(special, "np3", RENDERKEY_NP3);
+	special = tern_insert_int(special, "np4", RENDERKEY_NP4);
+	special = tern_insert_int(special, "np5", RENDERKEY_NP5);
+	special = tern_insert_int(special, "np6", RENDERKEY_NP6);
+	special = tern_insert_int(special, "np7", RENDERKEY_NP7);
+	special = tern_insert_int(special, "np8", RENDERKEY_NP8);
+	special = tern_insert_int(special, "np9", RENDERKEY_NP9);
+	special = tern_insert_int(special, "np/", RENDERKEY_NP_DIV);
+	special = tern_insert_int(special, "np*", RENDERKEY_NP_MUL);
+	special = tern_insert_int(special, "np-", RENDERKEY_NP_MIN);
+	special = tern_insert_int(special, "np+", RENDERKEY_NP_PLUS);
+	special = tern_insert_int(special, "npenter", RENDERKEY_NP_ENTER);
+	special = tern_insert_int(special, "np.", RENDERKEY_NP_STOP);
+
+	tern_node *padbuttons = get_pad_buttons();
+
+	tern_node *mousebuttons = get_mouse_buttons();
+	
+	tern_node * keys = tern_find_path(config, "bindings\0keys\0", TVAL_NODE).ptrval;
+	process_keys(keys, special, padbuttons, mousebuttons, NULL);
+	
+	memset(mice, 0, sizeof(mice));
+	tern_node * mice = tern_find_path(config, "bindings\0mice\0", TVAL_NODE).ptrval;
+	if (mice) {
+		tern_node *buttonmaps[2] = {padbuttons, mousebuttons};
+		tern_foreach(mice, process_mouse, buttonmaps);
+	}
+	tern_node * speed_nodes = tern_find_path(config, "clocks\0speeds\0", TVAL_NODE).ptrval;
+	speeds = malloc(sizeof(uint32_t));
+	speeds[0] = 100;
+	process_speeds(speed_nodes, NULL);
+	for (int i = 0; i < num_speeds; i++)
+	{
+		if (!speeds[i]) {
+			warning("Speed index %d was not set to a valid percentage!", i);
+			speeds[i] = 100;
+		}
+	}
+}
+
+void bindings_set_mouse_mode(uint8_t mode)
+{
+	mouse_mode = mode;
+	if (mode == MOUSE_RELATIVE) {
+		render_relative_mouse(1);
+	}
+}