comparison render_sdl.h @ 1596:437e80a700aa

Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
author Michael Pavone <pavone@retrodev.com>
date Sun, 22 Jul 2018 17:48:46 -0700
parents 0646ae0987c3
children 18a946ec74c8
comparison
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1595:360d5bab199f 1596:437e80a700aa
8 typedef void (*event_handler)(SDL_Event *); 8 typedef void (*event_handler)(SDL_Event *);
9 void render_update_display(void); 9 void render_update_display(void);
10 void render_set_ui_render_fun(ui_render_fun); 10 void render_set_ui_render_fun(ui_render_fun);
11 void render_set_event_handler(event_handler handler); 11 void render_set_event_handler(event_handler handler);
12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); 12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create);
13 SDL_Joystick *render_get_joystick(int index);
14 SDL_GameController *render_get_controller(int index);
15
13 16
14 #endif //RENDER_SDL_H_ 17 #endif //RENDER_SDL_H_