comparison render_sdl.h @ 1825:56a1171e29b9

Allow Nuklear UI to be used when OpenGL is disabled
author Michael Pavone <pavone@retrodev.com>
date Thu, 04 Apr 2019 23:08:45 -0700
parents 18a946ec74c8
children e07fc3d473b2
comparison
equal deleted inserted replaced
1824:62dd62c83b05 1825:56a1171e29b9
2 #define RENDER_SDL_H_ 2 #define RENDER_SDL_H_
3 3
4 #include <SDL.h> 4 #include <SDL.h>
5 5
6 SDL_Window *render_get_window(void); 6 SDL_Window *render_get_window(void);
7 typedef void (*ui_render_fun)(void);
8 typedef void (*event_handler)(SDL_Event *); 7 typedef void (*event_handler)(SDL_Event *);
9 void render_update_display(void); 8 void render_update_display(void);
10 void render_set_ui_render_fun(ui_render_fun);
11 void render_set_event_handler(event_handler handler); 9 void render_set_event_handler(event_handler handler);
12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create);
13 SDL_Joystick *render_get_joystick(int index); 10 SDL_Joystick *render_get_joystick(int index);
14 SDL_GameController *render_get_controller(int index); 11 SDL_GameController *render_get_controller(int index);
15 int render_lookup_button(char *name); 12 int render_lookup_button(char *name);
16 int render_lookup_axis(char *name); 13 int render_lookup_axis(char *name);
17 14