comparison default.cfg @ 1187:6a4503fad67e

Initial support for using SDL2 game controller mapping functionality
author Michael Pavone <pavone@retrodev.com>
date Sun, 22 Jan 2017 16:23:59 -0800
parents b1147418254a
children a6ae693974e0
comparison
equal deleted inserted replaced
1186:110251ea369e 1187:6a4503fad67e
40 left gamepads.1.left 40 left gamepads.1.left
41 right gamepads.1.right 41 right gamepads.1.right
42 } 42 }
43 } 43 }
44 buttons { 44 buttons {
45 0 gamepads.1.a 45 a gamepads.1.a
46 1 gamepads.1.b 46 b gamepads.1.b
47 2 gamepads.1.c 47 rightshoulder gamepads.1.c
48 3 gamepads.1.x 48 x gamepads.1.x
49 4 gamepads.1.y 49 y gamepads.1.y
50 5 gamepads.1.z 50 leftshoulder gamepads.1.z
51 6 gamepads.1.mode 51 back gamepads.1.mode
52 7 gamepads.1.start 52 start gamepads.1.start
53 guide ui.exit
53 } 54 }
54 } 55 }
55 1 { 56 1 {
56 dpads { 57 dpads {
57 0 { 58 0 {
60 left gamepads.2.left 61 left gamepads.2.left
61 right gamepads.2.right 62 right gamepads.2.right
62 } 63 }
63 } 64 }
64 buttons { 65 buttons {
65 0 gamepads.2.a 66 #this is exactly the same mapping as above, but with PS4 style names
66 1 gamepads.2.b 67 cross gamepads.2.a
67 2 gamepads.2.c 68 circle gamepads.2.b
68 3 gamepads.2.x 69 r1 gamepads.2.c
69 4 gamepads.2.y 70 square gamepads.2.x
70 5 gamepads.2.z 71 triangle gamepads.2.y
71 6 gamepads.2.mode 72 l1 gamepads.2.z
72 7 gamepads.2.start 73 share gamepads.2.mode
74 options gamepads.2.start
75 guide ui.exit
73 } 76 }
74 } 77 }
75 } 78 }
76 mice { 79 mice {
77 0 { 80 0 {