Mercurial > repos > blastem
comparison default.cfg @ 1187:6a4503fad67e
Initial support for using SDL2 game controller mapping functionality
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 22 Jan 2017 16:23:59 -0800 |
parents | b1147418254a |
children | a6ae693974e0 |
comparison
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1186:110251ea369e | 1187:6a4503fad67e |
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40 left gamepads.1.left | 40 left gamepads.1.left |
41 right gamepads.1.right | 41 right gamepads.1.right |
42 } | 42 } |
43 } | 43 } |
44 buttons { | 44 buttons { |
45 0 gamepads.1.a | 45 a gamepads.1.a |
46 1 gamepads.1.b | 46 b gamepads.1.b |
47 2 gamepads.1.c | 47 rightshoulder gamepads.1.c |
48 3 gamepads.1.x | 48 x gamepads.1.x |
49 4 gamepads.1.y | 49 y gamepads.1.y |
50 5 gamepads.1.z | 50 leftshoulder gamepads.1.z |
51 6 gamepads.1.mode | 51 back gamepads.1.mode |
52 7 gamepads.1.start | 52 start gamepads.1.start |
53 guide ui.exit | |
53 } | 54 } |
54 } | 55 } |
55 1 { | 56 1 { |
56 dpads { | 57 dpads { |
57 0 { | 58 0 { |
60 left gamepads.2.left | 61 left gamepads.2.left |
61 right gamepads.2.right | 62 right gamepads.2.right |
62 } | 63 } |
63 } | 64 } |
64 buttons { | 65 buttons { |
65 0 gamepads.2.a | 66 #this is exactly the same mapping as above, but with PS4 style names |
66 1 gamepads.2.b | 67 cross gamepads.2.a |
67 2 gamepads.2.c | 68 circle gamepads.2.b |
68 3 gamepads.2.x | 69 r1 gamepads.2.c |
69 4 gamepads.2.y | 70 square gamepads.2.x |
70 5 gamepads.2.z | 71 triangle gamepads.2.y |
71 6 gamepads.2.mode | 72 l1 gamepads.2.z |
72 7 gamepads.2.start | 73 share gamepads.2.mode |
74 options gamepads.2.start | |
75 guide ui.exit | |
73 } | 76 } |
74 } | 77 } |
75 } | 78 } |
76 mice { | 79 mice { |
77 0 { | 80 0 { |