Mercurial > repos > blastem
diff default.cfg @ 1187:6a4503fad67e
Initial support for using SDL2 game controller mapping functionality
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 22 Jan 2017 16:23:59 -0800 |
parents | b1147418254a |
children | a6ae693974e0 |
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--- a/default.cfg Sun Jan 22 16:13:02 2017 -0800 +++ b/default.cfg Sun Jan 22 16:23:59 2017 -0800 @@ -42,14 +42,15 @@ } } buttons { - 0 gamepads.1.a - 1 gamepads.1.b - 2 gamepads.1.c - 3 gamepads.1.x - 4 gamepads.1.y - 5 gamepads.1.z - 6 gamepads.1.mode - 7 gamepads.1.start + a gamepads.1.a + b gamepads.1.b + rightshoulder gamepads.1.c + x gamepads.1.x + y gamepads.1.y + leftshoulder gamepads.1.z + back gamepads.1.mode + start gamepads.1.start + guide ui.exit } } 1 { @@ -62,14 +63,16 @@ } } buttons { - 0 gamepads.2.a - 1 gamepads.2.b - 2 gamepads.2.c - 3 gamepads.2.x - 4 gamepads.2.y - 5 gamepads.2.z - 6 gamepads.2.mode - 7 gamepads.2.start + #this is exactly the same mapping as above, but with PS4 style names + cross gamepads.2.a + circle gamepads.2.b + r1 gamepads.2.c + square gamepads.2.x + triangle gamepads.2.y + l1 gamepads.2.z + share gamepads.2.mode + options gamepads.2.start + guide ui.exit } } }