comparison blastem.c @ 356:79e4b466e7d0

Get rid of debug puts and limit based on audio rather than frame rate by default.
author Mike Pavone <pavone@retrodev.com>
date Thu, 23 May 2013 23:55:42 -0700
parents 15dd6418fe67
children fa7ea48be9a9
comparison
equal deleted inserted replaced
355:fcd31d19dddd 356:79e4b466e7d0
29 io_port gamepad_1; 29 io_port gamepad_1;
30 io_port gamepad_2; 30 io_port gamepad_2;
31 31
32 int headless = 0; 32 int headless = 0;
33 int z80_enabled = 1; 33 int z80_enabled = 1;
34 int frame_limit = 1; 34 int frame_limit = 0;
35 35
36 #ifndef MIN 36 #ifndef MIN
37 #define MIN(a,b) ((a) < (b) ? (a) : (b)) 37 #define MIN(a,b) ((a) < (b) ? (a) : (b))
38 #endif 38 #endif
39 39
1414 switch(argv[i][1]) { 1414 switch(argv[i][1]) {
1415 case 'd': 1415 case 'd':
1416 debug = 1; 1416 debug = 1;
1417 break; 1417 break;
1418 case 'f': 1418 case 'f':
1419 frame_limit = 0; 1419 frame_limit = 1;
1420 break; 1420 break;
1421 case 'l': 1421 case 'l':
1422 address_log = fopen("address.log", "w"); 1422 address_log = fopen("address.log", "w");
1423 break; 1423 break;
1424 case 'v': 1424 case 'v':