changeset 356:79e4b466e7d0

Get rid of debug puts and limit based on audio rather than frame rate by default.
author Mike Pavone <pavone@retrodev.com>
date Thu, 23 May 2013 23:55:42 -0700
parents fcd31d19dddd
children fa7ea48be9a9
files blastem.c render_sdl.c
diffstat 2 files changed, 2 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/blastem.c	Thu May 23 23:51:49 2013 -0700
+++ b/blastem.c	Thu May 23 23:55:42 2013 -0700
@@ -31,7 +31,7 @@
 
 int headless = 0;
 int z80_enabled = 1;
-int frame_limit = 1;
+int frame_limit = 0;
 
 #ifndef MIN
 #define MIN(a,b) ((a) < (b) ? (a) : (b))
@@ -1416,7 +1416,7 @@
 				debug = 1;
 				break;
 			case 'f':
-				frame_limit = 0;
+				frame_limit = 1;
 				break;
 			case 'l':
 				address_log = fopen("address.log", "w");
--- a/render_sdl.c	Thu May 23 23:51:49 2013 -0700
+++ b/render_sdl.c	Thu May 23 23:55:42 2013 -0700
@@ -419,7 +419,6 @@
 		ret = handle_event(&event);
 	}
 	if (frame_limit) {
-		puts("evil frame limit");
 		//TODO: Adjust frame delay so we actually get 60 FPS rather than 62.5 FPS
 		uint32_t current = SDL_GetTicks();
 		uint32_t desired = last_frame + frame_delay;