comparison stateview.c @ 322:8e2fa485c0f2

Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
author Mike Pavone <pavone@retrodev.com>
date Sat, 11 May 2013 22:45:05 -0700
parents 108e587165c0
children 7e8e179116af
comparison
equal deleted inserted replaced
321:146c87616b05 322:8e2fa485c0f2
36 } 36 }
37 vdp_context context; 37 vdp_context context;
38 init_vdp_context(&context); 38 init_vdp_context(&context);
39 vdp_load_savestate(&context, state_file); 39 vdp_load_savestate(&context, state_file);
40 vdp_run_to_vblank(&context); 40 vdp_run_to_vblank(&context);
41 vdp_print_sprite_table(&context);
41 printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled"); 42 printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled");
42 render_init(width, height); 43 render_init(width, height);
43 render_context(&context); 44 render_context(&context);
44 render_wait_quit(&context); 45 render_wait_quit(&context);
45 return 0; 46 return 0;