comparison m68k_to_x86.h @ 288:a8ee7934a1f8

Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
author Mike Pavone <pavone@retrodev.com>
date Sun, 05 May 2013 22:56:42 -0700
parents 2989ed7b8608
children e5e8b48ad157
comparison
equal deleted inserted replaced
287:fb840e0a48cd 288:a8ee7934a1f8
41 uint16_t value; 41 uint16_t value;
42 42
43 native_map_slot *native_code_map; 43 native_map_slot *native_code_map;
44 void *options; 44 void *options;
45 uint8_t ram_code_flags[32/8]; 45 uint8_t ram_code_flags[32/8];
46 void *next_cpu; 46 void *system;
47 } m68k_context; 47 } m68k_context;
48 48
49 uint8_t * translate_m68k(uint8_t * dst, struct m68kinst * inst, x86_68k_options * opts); 49 uint8_t * translate_m68k(uint8_t * dst, struct m68kinst * inst, x86_68k_options * opts);
50 uint8_t * translate_m68k_stream(uint32_t address, m68k_context * context); 50 uint8_t * translate_m68k_stream(uint32_t address, m68k_context * context);
51 void start_68k_context(m68k_context * context, uint32_t address); 51 void start_68k_context(m68k_context * context, uint32_t address);