comparison shaders/default.f.glsl @ 1184:b1147418254a

Overscan is now configurable
author Michael Pavone <pavone@retrodev.com>
date Wed, 18 Jan 2017 23:43:36 -0800
parents 0820a71b80f3
children f9fbd0d16df2
comparison
equal deleted inserted replaced
1183:8d8c71ebbbce 1184:b1147418254a
6 6
7 void main() 7 void main()
8 { 8 {
9 gl_FragColor = mix( 9 gl_FragColor = mix(
10 texture2D(textures[0], texcoord), 10 texture2D(textures[0], texcoord),
11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), 11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)),
12 sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 12 sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
13 ); 13 );
14 } 14 }