diff shaders/default.f.glsl @ 1184:b1147418254a

Overscan is now configurable
author Michael Pavone <pavone@retrodev.com>
date Wed, 18 Jan 2017 23:43:36 -0800
parents 0820a71b80f3
children f9fbd0d16df2
line wrap: on
line diff
--- a/shaders/default.f.glsl	Wed Jan 18 21:30:20 2017 -0800
+++ b/shaders/default.f.glsl	Wed Jan 18 23:43:36 2017 -0800
@@ -8,7 +8,7 @@
 {
 	gl_FragColor = mix(
 		texture2D(textures[0], texcoord),
-		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)),
-		sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
+		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)),
+		sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
 	);
 }