Mercurial > repos > blastem
diff shaders/default.f.glsl @ 1184:b1147418254a
Overscan is now configurable
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Wed, 18 Jan 2017 23:43:36 -0800 |
parents | 0820a71b80f3 |
children | f9fbd0d16df2 |
line wrap: on
line diff
--- a/shaders/default.f.glsl Wed Jan 18 21:30:20 2017 -0800 +++ b/shaders/default.f.glsl Wed Jan 18 23:43:36 2017 -0800 @@ -8,7 +8,7 @@ { gl_FragColor = mix( texture2D(textures[0], texcoord), - texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), - sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 + texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), + sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); }