Mercurial > repos > blastem
comparison render_sdl.c @ 2315:b67e4e930fa4
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 31 Mar 2023 00:17:40 -0700 |
parents | b7768c58f0da |
children | 1c7329ac7f3f |
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2314:59fd8aa352e2 | 2315:b67e4e930fa4 |
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776 controllers[i] = NULL; | 776 controllers[i] = NULL; |
777 } | 777 } |
778 } | 778 } |
779 } | 779 } |
780 } | 780 } |
781 uint8_t render_are_gamepad_events_enabled(void) | |
782 { | |
783 return gc_events_enabled; | |
784 } | |
781 | 785 |
782 static uint32_t overscan_top[NUM_VID_STD] = {2, 21, 51}; | 786 static uint32_t overscan_top[NUM_VID_STD] = {2, 21, 51}; |
783 static uint32_t overscan_bot[NUM_VID_STD] = {1, 17, 48}; | 787 static uint32_t overscan_bot[NUM_VID_STD] = {1, 17, 48}; |
784 static uint32_t overscan_left[NUM_VID_STD] = {13, 13, 61}; | 788 static uint32_t overscan_left[NUM_VID_STD] = {13, 13, 61}; |
785 static uint32_t overscan_right[NUM_VID_STD] = {14, 14, 62}; | 789 static uint32_t overscan_right[NUM_VID_STD] = {14, 14, 62}; |