diff render_sdl.c @ 2315:b67e4e930fa4

Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
author Michael Pavone <pavone@retrodev.com>
date Fri, 31 Mar 2023 00:17:40 -0700
parents b7768c58f0da
children 1c7329ac7f3f
line wrap: on
line diff
--- a/render_sdl.c	Thu Mar 30 23:20:12 2023 -0700
+++ b/render_sdl.c	Fri Mar 31 00:17:40 2023 -0700
@@ -778,6 +778,10 @@
 		}
 	}
 }
+uint8_t render_are_gamepad_events_enabled(void)
+{
+	return gc_events_enabled;
+}
 
 static uint32_t overscan_top[NUM_VID_STD] = {2, 21, 51};
 static uint32_t overscan_bot[NUM_VID_STD] = {1, 17, 48};