Mercurial > repos > blastem
comparison gen_player.c @ 1947:c36102d09351
Add missing netplay files and add in support for sending gamepad commands back to host
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 29 Apr 2020 23:42:16 -0700 |
parents | |
children | ba06346611a1 |
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1946:c3c62dbf1ceb | 1947:c36102d09351 |
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1 #include "gen_player.h" | |
2 #include "event_log.h" | |
3 #include "render.h" | |
4 | |
5 #ifdef IS_LIB | |
6 #define MAX_SOUND_CYCLES (MCLKS_PER_YM*NUM_OPERATORS*6*4) | |
7 #else | |
8 #define MAX_SOUND_CYCLES 100000 | |
9 #endif | |
10 | |
11 static void sync_sound(gen_player *gen, uint32_t target) | |
12 { | |
13 //printf("YM | Cycle: %d, bpos: %d, PSG | Cycle: %d, bpos: %d\n", gen->ym->current_cycle, gen->ym->buffer_pos, gen->psg->cycles, gen->psg->buffer_pos * 2); | |
14 while (target > gen->psg->cycles && target - gen->psg->cycles > MAX_SOUND_CYCLES) { | |
15 uint32_t cur_target = gen->psg->cycles + MAX_SOUND_CYCLES; | |
16 //printf("Running PSG to cycle %d\n", cur_target); | |
17 psg_run(gen->psg, cur_target); | |
18 //printf("Running YM-2612 to cycle %d\n", cur_target); | |
19 ym_run(gen->ym, cur_target); | |
20 } | |
21 psg_run(gen->psg, target); | |
22 ym_run(gen->ym, target); | |
23 | |
24 //printf("Target: %d, YM bufferpos: %d, PSG bufferpos: %d\n", target, gen->ym->buffer_pos, gen->psg->buffer_pos * 2); | |
25 } | |
26 | |
27 void start_context(system_header *sys, char *statefile) | |
28 { | |
29 gen_player *player = (gen_player *)sys; | |
30 while(player->reader.socket || player->reader.buffer.cur_pos < player->reader.buffer.size) | |
31 { | |
32 uint32_t cycle; | |
33 uint8_t event = reader_next_event(&player->reader, &cycle); | |
34 switch (event) | |
35 { | |
36 case EVENT_FLUSH: | |
37 sync_sound(player, cycle); | |
38 vdp_run_context(player->vdp, cycle); | |
39 break; | |
40 case EVENT_ADJUST: { | |
41 sync_sound(player, cycle); | |
42 vdp_run_context(player->vdp, cycle); | |
43 uint32_t deduction = load_int32(&player->reader.buffer); | |
44 ym_adjust_cycles(player->ym, deduction); | |
45 vdp_adjust_cycles(player->vdp, deduction); | |
46 player->psg->cycles -= deduction; | |
47 break; | |
48 case EVENT_PSG_REG: | |
49 sync_sound(player, cycle); | |
50 psg_write(player->psg, load_int8(&player->reader.buffer)); | |
51 break; | |
52 case EVENT_YM_REG: { | |
53 sync_sound(player, cycle); | |
54 uint8_t part = load_int8(&player->reader.buffer); | |
55 uint8_t reg = load_int8(&player->reader.buffer); | |
56 uint8_t value = load_int8(&player->reader.buffer); | |
57 if (part) { | |
58 ym_address_write_part2(player->ym, reg); | |
59 } else { | |
60 ym_address_write_part1(player->ym, reg); | |
61 } | |
62 ym_data_write(player->ym, value); | |
63 break; | |
64 case EVENT_STATE: { | |
65 uint32_t size = load_int8(&player->reader.buffer) << 16; | |
66 size |= load_int16(&player->reader.buffer); | |
67 if (player->reader.buffer.size - player->reader.buffer.cur_pos < size) { | |
68 puts("State has not been fully loaded!"); | |
69 exit(1); | |
70 } | |
71 deserialize_buffer buffer; | |
72 init_deserialize(&buffer, player->reader.buffer.data + player->reader.buffer.cur_pos, size); | |
73 register_section_handler(&buffer, (section_handler){.fun = vdp_deserialize, .data = player->vdp}, SECTION_VDP); | |
74 register_section_handler(&buffer, (section_handler){.fun = ym_deserialize, .data = player->ym}, SECTION_YM2612); | |
75 register_section_handler(&buffer, (section_handler){.fun = psg_deserialize, .data = player->psg}, SECTION_PSG); | |
76 while (buffer.cur_pos < buffer.size) | |
77 { | |
78 load_section(&buffer); | |
79 } | |
80 player->reader.buffer.cur_pos += size; | |
81 free(buffer.handlers); | |
82 break; | |
83 } | |
84 default: | |
85 vdp_run_context(player->vdp, cycle); | |
86 vdp_replay_event(player->vdp, event, &player->reader); | |
87 } | |
88 } | |
89 | |
90 } | |
91 } | |
92 | |
93 } | |
94 | |
95 static void gamepad_down(system_header *system, uint8_t gamepad_num, uint8_t button) | |
96 { | |
97 gen_player *player = (gen_player *)system; | |
98 reader_send_gamepad_event(&player->reader, gamepad_num, button, 1); | |
99 } | |
100 | |
101 static void gamepad_up(system_header *system, uint8_t gamepad_num, uint8_t button) | |
102 { | |
103 gen_player *player = (gen_player *)system; | |
104 reader_send_gamepad_event(&player->reader, gamepad_num, button, 0); | |
105 } | |
106 | |
107 #define MCLKS_NTSC 53693175 | |
108 #define MCLKS_PAL 53203395 | |
109 #define MCLKS_PER_YM 7 | |
110 #define MCLKS_PER_Z80 15 | |
111 #define MCLKS_PER_PSG (MCLKS_PER_Z80*16) | |
112 | |
113 static void config_common(gen_player *player) | |
114 { | |
115 uint8_t vid_std = load_int8(&player->reader.buffer); | |
116 uint8_t name_len = load_int8(&player->reader.buffer); | |
117 player->header.info.name = calloc(1, name_len + 1); | |
118 load_buffer8(&player->reader.buffer, player->header.info.name, name_len); | |
119 | |
120 player->vdp = init_vdp_context(vid_std == VID_PAL, 0); | |
121 render_set_video_standard(vid_std); | |
122 uint32_t master_clock = vid_std == VID_NTSC ? MCLKS_NTSC : MCLKS_PAL; | |
123 | |
124 player->ym = malloc(sizeof(ym2612_context)); | |
125 ym_init(player->ym, master_clock, MCLKS_PER_YM, 0); | |
126 | |
127 player->psg = malloc(sizeof(psg_context)); | |
128 psg_init(player->psg, master_clock, MCLKS_PER_PSG); | |
129 | |
130 player->header.start_context = start_context; | |
131 player->header.gamepad_down = gamepad_down; | |
132 player->header.gamepad_up = gamepad_up; | |
133 player->header.type = SYSTEM_GENESIS_PLAYER; | |
134 player->header.info.save_type = SAVE_NONE; | |
135 } | |
136 | |
137 gen_player *alloc_config_gen_player(void *stream, uint32_t rom_size) | |
138 { | |
139 uint8_t *data = stream; | |
140 gen_player *player = calloc(1, sizeof(gen_player)); | |
141 init_event_reader(&player->reader, data + 9, rom_size - 9); | |
142 config_common(player); | |
143 return player; | |
144 } | |
145 | |
146 gen_player *alloc_config_gen_player_reader(event_reader *reader) | |
147 { | |
148 gen_player *player = calloc(1, sizeof(gen_player)); | |
149 player->reader = *reader; | |
150 config_common(player); | |
151 return player; | |
152 } | |
153 |