diff gen_player.c @ 1947:c36102d09351

Add missing netplay files and add in support for sending gamepad commands back to host
author Michael Pavone <pavone@retrodev.com>
date Wed, 29 Apr 2020 23:42:16 -0700
parents
children ba06346611a1
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gen_player.c	Wed Apr 29 23:42:16 2020 -0700
@@ -0,0 +1,153 @@
+#include "gen_player.h"
+#include "event_log.h"
+#include "render.h"
+
+#ifdef IS_LIB
+#define MAX_SOUND_CYCLES (MCLKS_PER_YM*NUM_OPERATORS*6*4)
+#else
+#define MAX_SOUND_CYCLES 100000	
+#endif
+
+static void sync_sound(gen_player *gen, uint32_t target)
+{
+	//printf("YM | Cycle: %d, bpos: %d, PSG | Cycle: %d, bpos: %d\n", gen->ym->current_cycle, gen->ym->buffer_pos, gen->psg->cycles, gen->psg->buffer_pos * 2);
+	while (target > gen->psg->cycles && target - gen->psg->cycles > MAX_SOUND_CYCLES) {
+		uint32_t cur_target = gen->psg->cycles + MAX_SOUND_CYCLES;
+		//printf("Running PSG to cycle %d\n", cur_target);
+		psg_run(gen->psg, cur_target);
+		//printf("Running YM-2612 to cycle %d\n", cur_target);
+		ym_run(gen->ym, cur_target);
+	}
+	psg_run(gen->psg, target);
+	ym_run(gen->ym, target);
+
+	//printf("Target: %d, YM bufferpos: %d, PSG bufferpos: %d\n", target, gen->ym->buffer_pos, gen->psg->buffer_pos * 2);
+}
+
+void start_context(system_header *sys, char *statefile)
+{
+	gen_player *player = (gen_player *)sys;
+	while(player->reader.socket || player->reader.buffer.cur_pos < player->reader.buffer.size)
+	{
+		uint32_t cycle;
+		uint8_t event = reader_next_event(&player->reader, &cycle);
+		switch (event)
+		{
+		case EVENT_FLUSH:
+			sync_sound(player, cycle);
+			vdp_run_context(player->vdp, cycle);
+			break;
+		case EVENT_ADJUST: {
+			sync_sound(player, cycle);
+			vdp_run_context(player->vdp, cycle);
+			uint32_t deduction = load_int32(&player->reader.buffer);
+			ym_adjust_cycles(player->ym, deduction);
+			vdp_adjust_cycles(player->vdp, deduction);
+			player->psg->cycles -= deduction;
+			break;
+		case EVENT_PSG_REG:
+			sync_sound(player, cycle);
+			psg_write(player->psg, load_int8(&player->reader.buffer));
+			break;
+		case EVENT_YM_REG: {
+			sync_sound(player, cycle);
+			uint8_t part = load_int8(&player->reader.buffer);
+			uint8_t reg = load_int8(&player->reader.buffer);
+			uint8_t value = load_int8(&player->reader.buffer);
+			if (part) {
+				ym_address_write_part2(player->ym, reg);
+			} else {
+				ym_address_write_part1(player->ym, reg);
+			}
+			ym_data_write(player->ym, value);
+			break;
+		case EVENT_STATE: {
+			uint32_t size = load_int8(&player->reader.buffer) << 16;
+			size |= load_int16(&player->reader.buffer);
+			if (player->reader.buffer.size - player->reader.buffer.cur_pos < size) {
+				puts("State has not been fully loaded!");
+				exit(1);
+			}
+			deserialize_buffer buffer;
+			init_deserialize(&buffer, player->reader.buffer.data + player->reader.buffer.cur_pos, size);
+			register_section_handler(&buffer, (section_handler){.fun = vdp_deserialize, .data = player->vdp}, SECTION_VDP);
+			register_section_handler(&buffer, (section_handler){.fun = ym_deserialize, .data = player->ym}, SECTION_YM2612);
+			register_section_handler(&buffer, (section_handler){.fun = psg_deserialize, .data = player->psg}, SECTION_PSG);
+			while (buffer.cur_pos < buffer.size)
+			{
+				load_section(&buffer);
+			}
+			player->reader.buffer.cur_pos += size;
+			free(buffer.handlers);
+			break;
+		}
+		default:
+			vdp_run_context(player->vdp, cycle);
+			vdp_replay_event(player->vdp, event, &player->reader);
+		}
+		}
+			
+		}
+	}
+	
+}
+
+static void gamepad_down(system_header *system, uint8_t gamepad_num, uint8_t button)
+{
+	gen_player *player = (gen_player *)system;
+	reader_send_gamepad_event(&player->reader, gamepad_num, button, 1);
+}
+
+static void gamepad_up(system_header *system, uint8_t gamepad_num, uint8_t button)
+{
+	gen_player *player = (gen_player *)system;
+	reader_send_gamepad_event(&player->reader, gamepad_num, button, 0);
+}
+
+#define MCLKS_NTSC 53693175
+#define MCLKS_PAL  53203395
+#define MCLKS_PER_YM  7
+#define MCLKS_PER_Z80 15
+#define MCLKS_PER_PSG (MCLKS_PER_Z80*16)
+
+static void config_common(gen_player *player)
+{
+	uint8_t vid_std = load_int8(&player->reader.buffer);
+	uint8_t name_len = load_int8(&player->reader.buffer);
+	player->header.info.name = calloc(1, name_len + 1);
+	load_buffer8(&player->reader.buffer, player->header.info.name, name_len);
+	
+	player->vdp = init_vdp_context(vid_std == VID_PAL, 0);
+	render_set_video_standard(vid_std);
+	uint32_t master_clock = vid_std == VID_NTSC ? MCLKS_NTSC : MCLKS_PAL;
+	
+	player->ym = malloc(sizeof(ym2612_context));
+	ym_init(player->ym, master_clock, MCLKS_PER_YM, 0);
+	
+	player->psg = malloc(sizeof(psg_context));
+	psg_init(player->psg, master_clock, MCLKS_PER_PSG);
+	
+	player->header.start_context = start_context;
+	player->header.gamepad_down = gamepad_down;
+	player->header.gamepad_up = gamepad_up;
+	player->header.type = SYSTEM_GENESIS_PLAYER;
+	player->header.info.save_type = SAVE_NONE;
+}
+
+gen_player *alloc_config_gen_player(void *stream, uint32_t rom_size)
+{
+	uint8_t *data = stream;
+	gen_player *player = calloc(1, sizeof(gen_player));
+	init_event_reader(&player->reader, data + 9, rom_size - 9);
+	config_common(player);
+	return player;
+}
+
+gen_player *alloc_config_gen_player_reader(event_reader *reader)
+{
+	gen_player *player = calloc(1, sizeof(gen_player));
+	player->reader = *reader;
+	config_common(player);
+	return player;
+}
+