comparison stateview.c @ 1101:e2d345e351b5

Update stateview so it builds successfully again
author Michael Pavone <pavone@retrodev.com>
date Tue, 15 Nov 2016 08:18:57 -0800
parents 56b1748a8473
children 22e87b739ad6
comparison
equal deleted inserted replaced
1100:653558f6fa7a 1101:e2d345e351b5
8 #include "vdp.h" 8 #include "vdp.h"
9 #include "render.h" 9 #include "render.h"
10 #include "util.h" 10 #include "util.h"
11 #include "blastem.h" 11 #include "blastem.h"
12 12
13 //not used, but referenced by the renderer since it handles input
14 io_port gamepad_1;
15 io_port gamepad_2;
16 uint8_t reset = 1;
17 uint8_t busreq = 0;
18
19 uint8_t z80_ram[Z80_RAM_BYTES];
20 13
21 uint16_t read_dma_value(uint32_t address) 14 uint16_t read_dma_value(uint32_t address)
22 { 15 {
23 return 0; 16 return 0;
24 } 17 }
120 init_vdp_context(&context, 0); 113 init_vdp_context(&context, 0);
121 vdp_load_gst(&context, state_file); 114 vdp_load_gst(&context, state_file);
122 vdp_run_to_vblank(&context); 115 vdp_run_to_vblank(&context);
123 vdp_print_sprite_table(&context); 116 vdp_print_sprite_table(&context);
124 printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled"); 117 printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled");
125 render_context(&context);
126 render_wait_quit(&context); 118 render_wait_quit(&context);
127 return 0; 119 return 0;
128 } 120 }