changeset 1101:e2d345e351b5

Update stateview so it builds successfully again
author Michael Pavone <pavone@retrodev.com>
date Tue, 15 Nov 2016 08:18:57 -0800
parents 653558f6fa7a
children c15896605bf2
files stateview.c
diffstat 1 files changed, 0 insertions(+), 8 deletions(-) [+]
line wrap: on
line diff
--- a/stateview.c	Sat Nov 05 21:41:23 2016 -0700
+++ b/stateview.c	Tue Nov 15 08:18:57 2016 -0800
@@ -10,13 +10,6 @@
 #include "util.h"
 #include "blastem.h"
 
-//not used, but referenced by the renderer since it handles input
-io_port gamepad_1;
-io_port gamepad_2;
-uint8_t reset = 1;
-uint8_t busreq = 0;
-
-uint8_t z80_ram[Z80_RAM_BYTES];
 
 uint16_t read_dma_value(uint32_t address)
 {
@@ -122,7 +115,6 @@
 	vdp_run_to_vblank(&context);
 	vdp_print_sprite_table(&context);
 	printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled");
-    render_context(&context);
     render_wait_quit(&context);
     return 0;
 }