Mercurial > repos > blastem
comparison shaders/default.v.glsl @ 1977:f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 09 May 2020 21:15:33 -0700 |
parents | fa9ae059e4d3 |
children |
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1976:3dd9c68472fb | 1977:f3cca4b3f17a |
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1 | 1 |
2 attribute vec2 pos; | 2 attribute vec2 pos; |
3 varying mediump vec2 texcoord; | 3 varying mediump vec2 texcoord; |
4 uniform mediump float width, height; | 4 uniform mediump float width, height; |
5 uniform mediump vec2 texsize; | |
5 | 6 |
6 void main() | 7 void main() |
7 { | 8 { |
8 gl_Position = vec4(pos, 0.0, 1.0); | 9 gl_Position = vec4(pos, 0.0, 1.0); |
9 texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); | 10 texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y); |
10 } | 11 } |