Mercurial > repos > blastem
diff shaders/default.v.glsl @ 1977:f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 09 May 2020 21:15:33 -0700 |
parents | fa9ae059e4d3 |
children |
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--- a/shaders/default.v.glsl Sat May 09 13:15:49 2020 -0700 +++ b/shaders/default.v.glsl Sat May 09 21:15:33 2020 -0700 @@ -2,9 +2,10 @@ attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; +uniform mediump vec2 texsize; void main() { gl_Position = vec4(pos, 0.0, 1.0); - texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); + texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y); }