comparison shaders/default.f.glsl @ 1404:f9fbd0d16df2

Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
author Michael Pavone <pavone@retrodev.com>
date Sat, 17 Jun 2017 15:43:44 -0700
parents b1147418254a
children ee19270495e8
comparison
equal deleted inserted replaced
1403:87493f585c7f 1404:f9fbd0d16df2
6 6
7 void main() 7 void main()
8 { 8 {
9 gl_FragColor = mix( 9 gl_FragColor = mix(
10 texture2D(textures[0], texcoord), 10 texture2D(textures[0], texcoord),
11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), 11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 0.5/1024.0)),
12 sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 12 (sin((texcoord.y * 1024.0 + 1.0)* 3.14159265359) + 1.0) * 0.5
13 ); 13 );
14 } 14 }