annotate shaders/default.f.glsl @ 1404:f9fbd0d16df2

Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
author Michael Pavone <pavone@retrodev.com>
date Sat, 17 Jun 2017 15:43:44 -0700
parents b1147418254a
children ee19270495e8
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1 #version 110
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2
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3 uniform sampler2D textures[2];
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4
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5 varying vec2 texcoord;
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6
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7 void main()
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8 {
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9 gl_FragColor = mix(
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10 texture2D(textures[0], texcoord),
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11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 0.5/1024.0)),
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12 (sin((texcoord.y * 1024.0 + 1.0)* 3.14159265359) + 1.0) * 0.5
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13 );
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14 }