Mercurial > repos > blastem
diff render.h @ 1077:1a66d5165ea7
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 22 Aug 2016 09:46:18 -0700 |
parents | 284d905ca582 |
children | c15896605bf2 |
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--- a/render.h Fri Aug 12 09:39:39 2016 -0700 +++ b/render.h Mon Aug 22 09:46:18 2016 -0700 @@ -50,19 +50,16 @@ #define MAX_MICE 8 #define MAX_MOUSE_BUTTONS 8 +#define FRAMEBUFFER_ODD 0 +#define FRAMEBUFFER_EVEN 1 + #include "vdp.h" #include "psg.h" #include "ym2612.h" -typedef struct { - void *oddbuf; - void *evenbuf; - int stride; -} surface_info; - uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); -void render_alloc_surfaces(vdp_context * context); -void render_free_surfaces(vdp_context *context); +uint32_t *render_get_framebuffer(uint8_t which, int *pitch); +void render_framebuffer_updated(uint8_t which, int width); void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen); void render_update_caption(char *title); void render_context(vdp_context * context);