view shaders/extra_window.f.glsl @ 2639:0046305e3fa8

Fix movep with negative displacement
author Michael Pavone <pavone@retrodev.com>
date Wed, 26 Feb 2025 20:46:00 -0800
parents fd04b139a73a
children
line wrap: on
line source


uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}