Mercurial > repos > blastem
view shaders/extra_window.f.glsl @ 2700:1cfd000dc750 default tip
WIP display screen border in plane debugger
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 29 Jun 2025 23:38:56 -0700 |
parents | fd04b139a73a |
children |
line wrap: on
line source
uniform sampler2D texture; varying mediump vec2 texcoord; void main() { gl_FragColor = texture2D(texture, texcoord); }