Mercurial > repos > blastem
view render_sdl.h @ 1925:039553703c20
Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 13 Apr 2020 20:43:25 -0700 |
parents | e07fc3d473b2 |
children | 6a07b13894f7 |
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#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); void render_set_event_handler(event_handler handler); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); int render_lookup_button(char *name); int render_lookup_axis(char *name); void render_enable_gamepad_events(uint8_t enabled); #endif //RENDER_SDL_H_