view shaders/extra_window.f.glsl @ 2574:0da40b1978fd

Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
author Michael Pavone <pavone@retrodev.com>
date Sun, 02 Feb 2025 23:02:55 -0800
parents fd04b139a73a
children
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line source


uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}