Mercurial > repos > blastem
view shaders/extra_window.f.glsl @ 2574:0da40b1978fd
Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 02 Feb 2025 23:02:55 -0800 |
parents | fd04b139a73a |
children |
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uniform sampler2D texture; varying mediump vec2 texcoord; void main() { gl_FragColor = texture2D(texture, texcoord); }