Mercurial > repos > blastem
view png.h @ 1569:0ec89dadb36d
Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 19 Apr 2018 00:51:10 -0700 |
parents | b505083dcd87 |
children | eb45ad9d8a3f |
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#ifndef PNG_H_ #define PNG_H_ void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height); #endif //PNG_H_