view Android.mk @ 999:238141756e67

Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 16:19:19 -0700
parents 4f46b4cd5035
children 78abbabfd58d
line wrap: on
line source

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := main

SDL_PATH := android/jni/SDL

LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include

LOCAL_CFLAGS += -std=gnu99 -DX86_32 -DDISABLE_OPENGL

# Add your application source files here...
LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
	68kinst.c debug.c gst.c psg.c z80_to_x86.c backend.c io.c render_sdl.c \
	tern.c backend_x86.c gdb_remote.c m68k_core.c romdb.c m68k_core_x86.c \
	util.c wave.c blastem.c gen.c mem.c vdp.c ym2612.c config.c gen_x86.c \
	terminal.c z80inst.c menu.c arena.c

LOCAL_SHARED_LIBRARIES := SDL2

LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog

include $(BUILD_SHARED_LIBRARY)