Mercurial > repos > blastem
view Android.mk @ 999:238141756e67
Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 30 Apr 2016 16:19:19 -0700 |
parents | 4f46b4cd5035 |
children | 78abbabfd58d |
line wrap: on
line source
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := main SDL_PATH := android/jni/SDL LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include LOCAL_CFLAGS += -std=gnu99 -DX86_32 -DDISABLE_OPENGL # Add your application source files here... LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \ 68kinst.c debug.c gst.c psg.c z80_to_x86.c backend.c io.c render_sdl.c \ tern.c backend_x86.c gdb_remote.c m68k_core.c romdb.c m68k_core_x86.c \ util.c wave.c blastem.c gen.c mem.c vdp.c ym2612.c config.c gen_x86.c \ terminal.c z80inst.c menu.c arena.c LOCAL_SHARED_LIBRARIES := SDL2 LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog include $(BUILD_SHARED_LIBRARY)