Mercurial > repos > blastem
view render_sdl.h @ 1482:2d203bf73dbd nuklear_ui
Avoid burning a huge amount of CPU in the menu when emulation is not running and vsync is disabled
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 25 Nov 2017 14:42:38 -0800 |
parents | 0646ae0987c3 |
children | 437e80a700aa |
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#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*ui_render_fun)(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); void render_set_ui_render_fun(ui_render_fun); void render_set_event_handler(event_handler handler); void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); #endif //RENDER_SDL_H_