Mercurial > repos > blastem
view render_sdl.h @ 2534:35dbe1873c8f
Speed up pasting and do some prep for pasting characters that need keys pressed in sequence
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 27 Nov 2024 16:43:56 -0800 |
parents | 1c7329ac7f3f |
children |
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#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*event_handler)(SDL_Event *); void render_set_event_handler(event_handler handler); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); int render_find_joystick_index(SDL_JoystickID instanceID); int render_lookup_button(char *name); int render_lookup_axis(char *name); void render_enable_gamepad_events(uint8_t enabled); uint8_t render_are_gamepad_events_enabled(void); #endif //RENDER_SDL_H_