view shaders/extra_window.v.glsl @ 2666:38c281ef57b0

Memory access optimizaiton in new 68K core that gives a modest speed bump on average and will allow low-cost watchpoints
author Michael Pavone <pavone@retrodev.com>
date Fri, 07 Mar 2025 23:40:58 -0800
parents aa888682faa0
children
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attribute vec2 pos;
attribute vec2 uv;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = vec2(width * uv[0], height * uv[1]);
}