Mercurial > repos > blastem
view render_sdl.h @ 1950:417e0fc958cc
Fix non-Windows build break from Windows compat changes
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 30 Apr 2020 23:18:50 -0700 |
parents | e07fc3d473b2 |
children | 6a07b13894f7 |
line wrap: on
line source
#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); void render_set_event_handler(event_handler handler); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); int render_lookup_button(char *name); int render_lookup_axis(char *name); void render_enable_gamepad_events(uint8_t enabled); #endif //RENDER_SDL_H_