view png.h @ 1608:419a0a133b5c

Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
author Michael Pavone <pavone@retrodev.com>
date Fri, 03 Aug 2018 19:32:21 -0700
parents 0ec89dadb36d
children eb45ad9d8a3f
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#ifndef PNG_H_
#define PNG_H_

void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height);

#endif //PNG_H_