Mercurial > repos > blastem
view render_sdl.h @ 1739:435877da5837
Fixed flag calculation in dec (hl) in new Z80 core
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 04 Feb 2019 22:02:59 -0800 |
parents | 18a946ec74c8 |
children | 56a1171e29b9 |
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#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*ui_render_fun)(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); void render_set_ui_render_fun(ui_render_fun); void render_set_event_handler(event_handler handler); void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); int render_lookup_button(char *name); int render_lookup_axis(char *name); #endif //RENDER_SDL_H_