Mercurial > repos > blastem
view render.h @ 1068:624696318b5b
Fix a memory corruption bug from failing to grow the buffer for the window caption when switching games
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 05 Aug 2016 22:24:43 -0700 |
parents | 284d905ca582 |
children | 1a66d5165ea7 |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #ifndef RENDER_H_ #define RENDER_H_ //TODO: Throw an ifdef in here once there's more than one renderer #include <SDL.h> #define RENDERKEY_UP SDLK_UP #define RENDERKEY_DOWN SDLK_DOWN #define RENDERKEY_LEFT SDLK_LEFT #define RENDERKEY_RIGHT SDLK_RIGHT #define RENDERKEY_ESC SDLK_ESCAPE #define RENDERKEY_DEL SDLK_DELETE #define RENDERKEY_LSHIFT SDLK_LSHIFT #define RENDERKEY_RSHIFT SDLK_RSHIFT #define RENDERKEY_LCTRL SDLK_LCTRL #define RENDERKEY_RCTRL SDLK_RCTRL #define RENDERKEY_LALT SDLK_LALT #define RENDERKEY_RALT SDLK_RALT #define RENDERKEY_HOME SDLK_HOME #define RENDERKEY_END SDLK_END #define RENDERKEY_PAGEUP SDLK_PAGEUP #define RENDERKEY_PAGEDOWN SDLK_PAGEDOWN #define RENDERKEY_F1 SDLK_F1 #define RENDERKEY_F2 SDLK_F2 #define RENDERKEY_F3 SDLK_F3 #define RENDERKEY_F4 SDLK_F4 #define RENDERKEY_F5 SDLK_F5 #define RENDERKEY_F6 SDLK_F6 #define RENDERKEY_F7 SDLK_F7 #define RENDERKEY_F8 SDLK_F8 #define RENDERKEY_F9 SDLK_F9 #define RENDERKEY_F10 SDLK_F10 #define RENDERKEY_F11 SDLK_F11 #define RENDERKEY_F12 SDLK_F12 #define RENDERKEY_SELECT SDLK_SELECT #define RENDERKEY_PLAY SDLK_AUDIOPLAY #define RENDERKEY_SEARCH SDLK_AC_SEARCH #define RENDERKEY_BACK SDLK_AC_BACK #define RENDER_DPAD_UP SDL_HAT_UP #define RENDER_DPAD_DOWN SDL_HAT_DOWN #define RENDER_DPAD_LEFT SDL_HAT_LEFT #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT #define render_relative_mouse SDL_SetRelativeMouseMode #define MAX_JOYSTICKS 8 #define MAX_MICE 8 #define MAX_MOUSE_BUTTONS 8 #include "vdp.h" #include "psg.h" #include "ym2612.h" typedef struct { void *oddbuf; void *evenbuf; int stride; } surface_info; uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); void render_alloc_surfaces(vdp_context * context); void render_free_surfaces(vdp_context *context); void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen); void render_update_caption(char *title); void render_context(vdp_context * context); void render_wait_quit(vdp_context * context); void render_wait_psg(psg_context * context); void render_wait_ym(ym2612_context * context); int wait_render_frame(vdp_context * context, int frame_limit); void render_fps(uint32_t fps); uint32_t render_audio_buffer(); uint32_t render_sample_rate(); void render_debug_mode(uint8_t mode); void render_debug_pal(uint8_t pal); void process_events(); int render_width(); int render_height(); int render_fullscreen(); void process_events(); void render_errorbox(char *title, char *message); void render_warnbox(char *title, char *message); void render_infobox(char *title, char *message); #endif //RENDER_H_