Mercurial > repos > blastem
view shaders/extra_window.v.glsl @ 2501:6cd5a1d76e34
Implement some more instructions in new 68K core. First light with some old demos
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 01 May 2024 01:19:30 -0700 |
parents | a0837ea61fda |
children | aa888682faa0 |
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attribute vec2 pos; attribute vec2 uv; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = uv; }