Mercurial > repos > blastem
view render_sdl.h @ 1820:70a1304b432b
Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL code
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 31 Mar 2019 14:53:29 -0700 |
parents | 18a946ec74c8 |
children | 56a1171e29b9 |
line wrap: on
line source
#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*ui_render_fun)(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); void render_set_ui_render_fun(ui_render_fun); void render_set_event_handler(event_handler handler); void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); int render_lookup_button(char *name); int render_lookup_axis(char *name); #endif //RENDER_SDL_H_