view shaders/extra_window.f.glsl @ 2554:76259d246695

Fix YM2612 channel accumulator precision
author Michael Pavone <pavone@retrodev.com>
date Sat, 11 Jan 2025 17:58:58 -0800
parents fd04b139a73a
children
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line source


uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}