Mercurial > repos > blastem
view shaders/extra_window.f.glsl @ 2554:76259d246695
Fix YM2612 channel accumulator precision
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 11 Jan 2025 17:58:58 -0800 |
parents | fd04b139a73a |
children |
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uniform sampler2D texture; varying mediump vec2 texcoord; void main() { gl_FragColor = texture2D(texture, texcoord); }