Mercurial > repos > blastem
view shaders/extra_window.f.glsl @ 2555:78e1769efcdb
Implement additional YM2612 pan leakage observed by MarkeyJester
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 11 Jan 2025 23:03:24 -0800 |
parents | fd04b139a73a |
children |
line wrap: on
line source
uniform sampler2D texture; varying mediump vec2 texcoord; void main() { gl_FragColor = texture2D(texture, texcoord); }