view shaders/extra_window.f.glsl @ 2676:7e86ec94c899

Implement breakpoints in new 68K core
author Michael Pavone <pavone@retrodev.com>
date Sat, 15 Mar 2025 23:15:05 -0700
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}