Mercurial > repos > blastem
view render_sdl.h @ 2092:8665d8da0e1c
Fix infinite loop in Sega CD graphics coprocessor code
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 06 Feb 2022 22:52:24 -0800 |
parents | e07fc3d473b2 |
children | 6a07b13894f7 |
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#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); void render_set_event_handler(event_handler handler); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); int render_lookup_button(char *name); int render_lookup_axis(char *name); void render_enable_gamepad_events(uint8_t enabled); #endif //RENDER_SDL_H_