Mercurial > repos > blastem
view realtec.h @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | 23c94f5266d1 |
children | 14a2834d010c |
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#ifndef REALTEC_H_ #define REALTEC_H_ uint8_t realtec_detect(uint8_t *rom, uint32_t rom_size); rom_info realtec_configure_rom(uint8_t *rom, uint32_t rom_size, memmap_chunk const *base_map, uint32_t base_chunks); #endif //REALTEC_H_