Mercurial > repos > blastem
view android/AndroidManifest.xml @ 1374:8f404b1fa572
Go back to resetting the refresh counter after a DMA. Probably not quite correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 23 May 2017 23:47:40 -0700 |
parents | 4f46b4cd5035 |
children |
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<?xml version="1.0" encoding="utf-8"?> <!-- Replace org.libsdl.app with the identifier of your game below, e.g. com.gamemaker.game --> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.retrodev.blastem" android:versionCode="1" android:versionName="1.0" android:installLocation="auto"> <!-- Create a Java class extending SDLActivity and place it in a directory under src matching the package, e.g. src/com/gamemaker/game/MyGame.java then replace "SDLActivity" with the name of your class (e.g. "MyGame") in the XML below. An example Java class can be found in README-android.txt --> <application android:label="@string/app_name" android:icon="@drawable/ic_launcher" android:banner="@drawable/ic_launcher" android:allowBackup="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:hardwareAccelerated="true" android:isGame="true" android:debuggable="true"> <activity android:name="BlastEmActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LEANBACK_LAUNCHER" /> </intent-filter> </activity> </application> <!-- Android 4.1.1 --> <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" /> <!-- OpenGL ES 2.0 --> <uses-feature android:glEsVersion="0x00020000" /> <uses-feature android:name="android.hardware.gamepad" android:required="false" /> <uses-feature android:name="android.software.leanback" android:required="false" /> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- Allow writing to external storage --> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> </manifest>