view shaders/extra_window.f.glsl @ 2528:90a40be940f7

Implement read-only SC-3000 cassette support
author Michael Pavone <pavone@retrodev.com>
date Mon, 25 Nov 2024 22:26:45 -0800
parents fd04b139a73a
children
line wrap: on
line source


uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}