view png.h @ 1876:96971b673f51

Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registers
author Michael Pavone <pavone@retrodev.com>
date Mon, 19 Aug 2019 19:15:52 -0700
parents 0ec89dadb36d
children eb45ad9d8a3f
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#ifndef PNG_H_
#define PNG_H_

void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height);

#endif //PNG_H_