view shaders/extra_window.f.glsl @ 2660:9a5e627c1b1f

Make xBRZ shader be WebGL compatible
author Michael Pavone <pavone@retrodev.com>
date Tue, 04 Mar 2025 00:42:14 -0800
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}