Mercurial > repos > blastem
view shaders/extra_window.v.glsl @ 2660:9a5e627c1b1f
Make xBRZ shader be WebGL compatible
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 04 Mar 2025 00:42:14 -0800 |
parents | aa888682faa0 |
children |
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attribute vec2 pos; attribute vec2 uv; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = vec2(width * uv[0], height * uv[1]); }