Mercurial > repos > blastem
view render_sdl.h @ 2461:a25e8f304343
Fix handling of zero timer value
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Fri, 23 Feb 2024 20:22:00 -0800 |
parents | 1c7329ac7f3f |
children |
line wrap: on
line source
#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*event_handler)(SDL_Event *); void render_set_event_handler(event_handler handler); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); int render_find_joystick_index(SDL_JoystickID instanceID); int render_lookup_button(char *name); int render_lookup_axis(char *name); void render_enable_gamepad_events(uint8_t enabled); uint8_t render_are_gamepad_events_enabled(void); #endif //RENDER_SDL_H_