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view png.h @ 1684:b1d063466d03
Modified audio code to support an arbitrary number of output channels so that things aren't weird if SDL2 picks a number of channels other than what we ask for
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 18 Jan 2019 00:09:36 -0800 |
parents | 0ec89dadb36d |
children | eb45ad9d8a3f |
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#ifndef PNG_H_ #define PNG_H_ void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height); #endif //PNG_H_